Searched refs:surfaceVisible (Results 1 – 2 of 2) sorted by relevance
139 update.state.surfaceVisible = false; in doUpdateSprites()174 if (update.state.surfaceVisible) { in doUpdateSprites()179 update.state.surfaceVisible = false; in doUpdateSprites()247 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites()248 bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; in doUpdateSprites()305 update.state.surfaceVisible = true; in doUpdateSprites()313 update.state.surfaceVisible = false; in doUpdateSprites()334 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
181 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()198 bool surfaceVisible; member240 mLocked.state.surfaceVisible = visible; in setSurfaceLocked()