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/frameworks/native/services/surfaceflinger/
DLayer.cpp431 uint32_t t_orientation = transform.getOrientation(); in setGeometry() local
438 bool is_h_flipped = (t_orientation & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0; in setGeometry()
439 bool is_v_flipped = (t_orientation & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0; in setGeometry()
441 t_orientation ^= NATIVE_WINDOW_TRANSFORM_FLIP_V | in setGeometry()
446 transform = Transform(t_orientation) * Transform(invTransform); in setGeometry()