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Searched refs:texes (Results 1 – 3 of 3) sorted by relevance

/frameworks/av/cmds/screenrecord/
DTextRenderer.cpp193 float texes[len * quadCoords]; in drawString() local
228 texes[off + 0] = texLeft; in drawString()
229 texes[off + 1] = texBottom; in drawString()
230 texes[off + 2] = texRight; in drawString()
231 texes[off + 3] = texBottom; in drawString()
232 texes[off + 4] = texLeft; in drawString()
233 texes[off + 5] = texTop; in drawString()
234 texes[off + 6] = texLeft; in drawString()
235 texes[off + 7] = texTop; in drawString()
236 texes[off + 8] = texRight; in drawString()
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DProgram.h62 const float* vertices, const float* texes, size_t count) const;
72 const float* vertices, const float* texes, bool invert) const;
DProgram.cpp230 const float* vertices, const float* texes, size_t count) const { in drawTriangles() argument
235 err = beforeDraw(texName, texMatrix, vertices, texes, false); in drawTriangles()
244 const float* vertices, const float* texes, bool invert) const { in beforeDraw() argument
262 glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes); in beforeDraw()