Searched refs:texes (Results 1 – 3 of 3) sorted by relevance
/frameworks/av/cmds/screenrecord/ |
D | TextRenderer.cpp | 193 float texes[len * quadCoords]; in drawString() local 228 texes[off + 0] = texLeft; in drawString() 229 texes[off + 1] = texBottom; in drawString() 230 texes[off + 2] = texRight; in drawString() 231 texes[off + 3] = texBottom; in drawString() 232 texes[off + 4] = texLeft; in drawString() 233 texes[off + 5] = texTop; in drawString() 234 texes[off + 6] = texLeft; in drawString() 235 texes[off + 7] = texTop; in drawString() 236 texes[off + 8] = texRight; in drawString() [all …]
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D | Program.h | 62 const float* vertices, const float* texes, size_t count) const; 72 const float* vertices, const float* texes, bool invert) const;
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D | Program.cpp | 230 const float* vertices, const float* texes, size_t count) const { in drawTriangles() argument 235 err = beforeDraw(texName, texMatrix, vertices, texes, false); in drawTriangles() 244 const float* vertices, const float* texes, bool invert) const { in beforeDraw() argument 262 glVertexAttribPointer(maTextureCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, texes); in beforeDraw()
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