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Searched refs:thisObject (Results 1 – 6 of 6) sorted by relevance

/frameworks/wilhelm/src/itf/
DIDynamicInterfaceManagement.c31 IObject *thisObject = InterfaceToIObject(thiz); in HandleAdd() local
32 assert(NULL != thisObject); in HandleAdd()
34 const ClassTable *clazz = thisObject->mClass; in HandleAdd()
38 SLuint8 *interfaceStateP = &thisObject->mInterfaceStates[index]; in HandleAdd()
42 object_lock_exclusive(thisObject); in HandleAdd()
50 object_unlock_exclusive(thisObject); in HandleAdd()
55 void *thisItf = (char *) thisObject + offset; in HandleAdd()
65 object_lock_exclusive(thisObject); in HandleAdd()
94 object_unlock_exclusive(thisObject); in HandleAdd()
115 IObject *thisObject = InterfaceToIObject(thiz); in IDynamicInterfaceManagement_AddInterface() local
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DIMuteSolo.c27 IObject *thisObject = thiz->mThis; in IMuteSolo_SetChannelMute() local
28 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) { in IMuteSolo_SetChannelMute()
31 CAudioPlayer *ap = (CAudioPlayer *) thisObject; in IMuteSolo_SetChannelMute()
66 IObject *thisObject = thiz->mThis; in IMuteSolo_GetChannelMute() local
67 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) { in IMuteSolo_GetChannelMute()
70 CAudioPlayer *ap = (CAudioPlayer *) thisObject; in IMuteSolo_GetChannelMute()
99 IObject *thisObject = thiz->mThis; in IMuteSolo_SetChannelSolo() local
100 if (SL_OBJECTID_AUDIOPLAYER != IObjectToObjectID(thisObject)) { in IMuteSolo_SetChannelSolo()
103 CAudioPlayer *ap = (CAudioPlayer *) thisObject; in IMuteSolo_SetChannelSolo()
138 IObject *thisObject = thiz->mThis; in IMuteSolo_GetChannelSolo() local
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DI3DCommit.c27 IObject *thisObject = InterfaceToIObject(thiz); in I3DCommit_Commit() local
28 object_lock_exclusive(thisObject); in I3DCommit_Commit()
33 object_cond_wait(thisObject); in I3DCommit_Commit()
36 object_unlock_exclusive(thisObject); in I3DCommit_Commit()
48 IObject *thisObject = InterfaceToIObject(thiz); in I3DCommit_SetDeferred() local
49 object_lock_exclusive(thisObject); in I3DCommit_SetDeferred()
51 object_unlock_exclusive(thisObject); in I3DCommit_SetDeferred()
DIDynamicSource.c38 IObject *thisObject = InterfaceToIObject(thiz); in IDynamicSource_SetSource() local
39 object_lock_exclusive(thisObject); in IDynamicSource_SetSource()
42 object_unlock_exclusive(thisObject); in IDynamicSource_SetSource()
DIOutputMixExt.c177 IObject *thisObject = thiz->mThis; in IOutputMixExt_FillBuffer() local
179 object_lock_exclusive(thisObject); in IOutputMixExt_FillBuffer()
183 IEngine *thisEngine = &thisObject->mEngine->mEngine; in IOutputMixExt_FillBuffer()
185 assert(&thisEngine->mOutputMix->mObject == thisObject); in IOutputMixExt_FillBuffer()
191 object_cond_broadcast(thisObject); in IOutputMixExt_FillBuffer()
325 object_unlock_exclusive(thisObject); in IOutputMixExt_FillBuffer()
DI3DGrouping.c38 IObject *thisObject = InterfaceToIObject(thiz); in I3DGrouping_Set3DGroup() local
39 unsigned id = thisObject->mInstanceID; in I3DGrouping_Set3DGroup()