Searched refs:tname (Results 1 – 2 of 2) sorted by relevance
/frameworks/native/services/surfaceflinger/RenderEngine/ |
D | GLES20RenderEngine.cpp | 189 GLuint tname, name; in bindImageAsFramebuffer() local 191 glGenTextures(1, &tname); in bindImageAsFramebuffer() 192 glBindTexture(GL_TEXTURE_2D, tname); in bindImageAsFramebuffer() 198 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); in bindImageAsFramebuffer() 201 *texName = tname; in bindImageAsFramebuffer() 248 GLuint tname, name; in beginGroup() local 250 glGenTextures(1, &tname); in beginGroup() 251 glBindTexture(GL_TEXTURE_2D, tname); in beginGroup() 261 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); in beginGroup() 264 group.texture = tname; in beginGroup()
|
D | GLES11RenderEngine.cpp | 220 GLuint tname, name; in bindImageAsFramebuffer() local 222 glGenTextures(1, &tname); in bindImageAsFramebuffer() 223 glBindTexture(GL_TEXTURE_2D, tname); in bindImageAsFramebuffer() 230 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); in bindImageAsFramebuffer() 233 *texName = tname; in bindImageAsFramebuffer()
|