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Searched refs:tname (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
DGLES20RenderEngine.cpp189 GLuint tname, name; in bindImageAsFramebuffer() local
191 glGenTextures(1, &tname); in bindImageAsFramebuffer()
192 glBindTexture(GL_TEXTURE_2D, tname); in bindImageAsFramebuffer()
198 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); in bindImageAsFramebuffer()
201 *texName = tname; in bindImageAsFramebuffer()
248 GLuint tname, name; in beginGroup() local
250 glGenTextures(1, &tname); in beginGroup()
251 glBindTexture(GL_TEXTURE_2D, tname); in beginGroup()
261 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); in beginGroup()
264 group.texture = tname; in beginGroup()
DGLES11RenderEngine.cpp220 GLuint tname, name; in bindImageAsFramebuffer() local
222 glGenTextures(1, &tname); in bindImageAsFramebuffer()
223 glBindTexture(GL_TEXTURE_2D, tname); in bindImageAsFramebuffer()
230 GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); in bindImageAsFramebuffer()
233 *texName = tname; in bindImageAsFramebuffer()