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Searched refs:totalIndexCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DAmbientShadow.cpp107 inline void computeBufferSize(int* totalVertexCount, int* totalIndexCount, in computeBufferSize() argument
116 *totalIndexCount = 2 * outerVertexCount + 2; in computeBufferSize()
125 *totalIndexCount += 2 * innerVertexCount + 1; in computeBufferSize()
194 int totalVertexCount, totalIndexCount, totalUmbraCount; in createAmbientShadow() local
195 computeBufferSize(&totalVertexCount, &totalIndexCount, &totalUmbraCount, in createAmbientShadow()
200 uint16_t* indexBuffer = shadowVertexBuffer.allocIndices<uint16_t>(totalIndexCount); in createAmbientShadow()
330 ShadowTessellator::checkOverflow(indexBufferIndex, totalIndexCount, "Index Buffer"); in createAmbientShadow()
DSpotShadow.cpp1422 int totalIndexCount = 2 * (slicedVertexCountPerPolygon * 2 + 2); in generateTriangleStrip() local
1426 shadowTriangleStrip.allocIndices<uint16_t>(totalIndexCount); in generateTriangleStrip()
1513 ALOGD("allocated IB %d allocated VB is %d", totalIndexCount, totalVertexCount); in generateTriangleStrip()
1528 ShadowTessellator::checkOverflow(indexBufferIndex, totalIndexCount, "Spot Index Buffer"); in generateTriangleStrip()