Searched refs:totalRayNumber (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | SpotShadow.cpp | 1034 int totalRayNumber = umbraLength + penumbraLength; in mergeAngleList() local 1042 for (int i = 0; i < totalRayNumber; i++) { in mergeAngleList() 1053 for (int j = i + 1; j < totalRayNumber; j++) { in mergeAngleList() 1068 for (int j = i + 1; j < totalRayNumber; j++) { in mergeAngleList() 1115 static void verifyAngleData(int totalRayNumber, const VertexAngleData* allVerticesAngleData, in verifyAngleData() argument 1120 for (int i = 0; i < totalRayNumber; i++) { in verifyAngleData() 1127 … verifyDistanceCounter(allVerticesAngleData, distancesToInner, totalRayNumber, "distancesToInner"); in verifyAngleData() 1128 … verifyDistanceCounter(allVerticesAngleData, distancesToOuter, totalRayNumber, "distancesToOuter"); in verifyAngleData() 1130 for (int i = 0; i < totalRayNumber; i++) { in verifyAngleData() 1140 for (int i = 0; i < totalRayNumber; i++) { in verifyAngleData() [all …]
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D | SpotShadow.h | 69 static int getEdgeStartIndex(const int* offsets, int rayIndex, int totalRayNumber,
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