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Searched refs:totalRayNumber (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DSpotShadow.cpp1034 int totalRayNumber = umbraLength + penumbraLength; in mergeAngleList() local
1042 for (int i = 0; i < totalRayNumber; i++) { in mergeAngleList()
1053 for (int j = i + 1; j < totalRayNumber; j++) { in mergeAngleList()
1068 for (int j = i + 1; j < totalRayNumber; j++) { in mergeAngleList()
1115 static void verifyAngleData(int totalRayNumber, const VertexAngleData* allVerticesAngleData, in verifyAngleData() argument
1120 for (int i = 0; i < totalRayNumber; i++) { in verifyAngleData()
1127 … verifyDistanceCounter(allVerticesAngleData, distancesToInner, totalRayNumber, "distancesToInner"); in verifyAngleData()
1128 … verifyDistanceCounter(allVerticesAngleData, distancesToOuter, totalRayNumber, "distancesToOuter"); in verifyAngleData()
1130 for (int i = 0; i < totalRayNumber; i++) { in verifyAngleData()
1140 for (int i = 0; i < totalRayNumber; i++) { in verifyAngleData()
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DSpotShadow.h69 static int getEdgeStartIndex(const int* offsets, int rayIndex, int totalRayNumber,