Searched refs:totalUmbraCount (Results 1 – 1 of 1) sorted by relevance
108 int* totalUmbraCount, int casterVertexCount, bool isCasterOpaque) { in computeBufferSize() argument121 *totalUmbraCount = 0; in computeBufferSize()126 *totalUmbraCount = innerVertexCount; in computeBufferSize()194 int totalVertexCount, totalIndexCount, totalUmbraCount; in createAmbientShadow() local195 computeBufferSize(&totalVertexCount, &totalIndexCount, &totalUmbraCount, in createAmbientShadow()202 uint16_t umbraVertices[totalUmbraCount]; in createAmbientShadow()331 ShadowTessellator::checkOverflow(umbraIndex, totalUmbraCount, "Umbra Buffer"); in createAmbientShadow()