Searched refs:totalVertexCount (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | AmbientShadow.cpp | 107 inline void computeBufferSize(int* totalVertexCount, int* totalIndexCount, in computeBufferSize() argument 113 *totalVertexCount = outerVertexCount + innerVertexCount; in computeBufferSize() 124 *totalVertexCount++; in computeBufferSize() 194 int totalVertexCount, totalIndexCount, totalUmbraCount; in createAmbientShadow() local 195 computeBufferSize(&totalVertexCount, &totalIndexCount, &totalUmbraCount, in createAmbientShadow() 198 shadowVertexBuffer.alloc<AlphaVertex>(totalVertexCount); in createAmbientShadow() 329 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Vertex Buffer"); in createAmbientShadow()
|
D | SpotShadow.cpp | 1421 int totalVertexCount = slicedVertexCountPerPolygon * 2 + totalRayNum; in generateTriangleStrip() local 1424 shadowTriangleStrip.alloc<AlphaVertex>(totalVertexCount); in generateTriangleStrip() 1513 ALOGD("allocated IB %d allocated VB is %d", totalIndexCount, totalVertexCount); in generateTriangleStrip() 1527 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Spot Vertex Buffer"); in generateTriangleStrip()
|