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Searched refs:totalVertexCount (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DAmbientShadow.cpp107 inline void computeBufferSize(int* totalVertexCount, int* totalIndexCount, in computeBufferSize() argument
113 *totalVertexCount = outerVertexCount + innerVertexCount; in computeBufferSize()
124 *totalVertexCount++; in computeBufferSize()
194 int totalVertexCount, totalIndexCount, totalUmbraCount; in createAmbientShadow() local
195 computeBufferSize(&totalVertexCount, &totalIndexCount, &totalUmbraCount, in createAmbientShadow()
198 shadowVertexBuffer.alloc<AlphaVertex>(totalVertexCount); in createAmbientShadow()
329 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Vertex Buffer"); in createAmbientShadow()
DSpotShadow.cpp1421 int totalVertexCount = slicedVertexCountPerPolygon * 2 + totalRayNum; in generateTriangleStrip() local
1424 shadowTriangleStrip.alloc<AlphaVertex>(totalVertexCount); in generateTriangleStrip()
1513 ALOGD("allocated IB %d allocated VB is %d", totalIndexCount, totalVertexCount); in generateTriangleStrip()
1527 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Spot Vertex Buffer"); in generateTriangleStrip()