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Searched refs:u3 (Results 1 – 10 of 10) sorted by relevance

/frameworks/compile/mclinker/unittests/
DGraphTest.cpp46 ListDigraph::Node* u3 = graph.addNode(); in TEST_F() local
55 ASSERT_TRUE(u3 == u2->prev); in TEST_F()
58 ASSERT_TRUE(NULL == u3->first_in); in TEST_F()
59 ASSERT_TRUE(NULL == u3->first_out); in TEST_F()
60 ASSERT_TRUE(u2 == u3->next); in TEST_F()
61 ASSERT_TRUE(NULL == u3->prev); in TEST_F()
65 ASSERT_TRUE(head == u3); in TEST_F()
71 ASSERT_TRUE(u3 == u1->prev); in TEST_F()
74 ASSERT_TRUE(NULL == u3->first_in); in TEST_F()
75 ASSERT_TRUE(NULL == u3->first_out); in TEST_F()
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/frameworks/base/libs/hwui/
DFontRenderer.h164 float x3, float y3, float u3, float v3,
168 float x3, float y3, float u3, float v3,
172 float x3, float y3, float u3, float v3,
DFontRenderer.cpp538 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() argument
546 x3, y3, u3, v3, x4, y4, u4, v4); in appendMeshQuadNoClip()
550 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() argument
558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad()
573 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad() argument
576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
/frameworks/base/libs/hwui/font/
DCacheTexture.h159 float x3, float y3, float u3, float v3, in addQuad() argument
163 TextureVertex::set(mesh++, x3, y3, u3, v3); in addQuad()
/frameworks/rs/driver/
DrsdGL.h95 float x3, float y3, float z3, float u3, float v3,
DrsdGL.cpp537 float x3, float y3, float z3, float u3, float v3, in rsdGLDrawQuadTexCoords() argument
541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp307 float x3, float y3, float z3, float u3, float v3, in SC_DrawQuadTexCoords() argument
327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in SC_DrawQuadTexCoords()
/frameworks/rs/
DrsFont.h251 float u3, float v3,
DrsFont.cpp673 float u3, float v3, in appendMeshQuad() argument
707 (*currentPos++) = u3; in appendMeshQuad()
/frameworks/rs/scriptc/
Drs_graphics.rsh291 * @param u3
302 float x3, float y3, float z3, float u3, float v3,