/frameworks/compile/mclinker/unittests/ |
D | GraphTest.cpp | 46 ListDigraph::Node* u3 = graph.addNode(); in TEST_F() local 55 ASSERT_TRUE(u3 == u2->prev); in TEST_F() 58 ASSERT_TRUE(NULL == u3->first_in); in TEST_F() 59 ASSERT_TRUE(NULL == u3->first_out); in TEST_F() 60 ASSERT_TRUE(u2 == u3->next); in TEST_F() 61 ASSERT_TRUE(NULL == u3->prev); in TEST_F() 65 ASSERT_TRUE(head == u3); in TEST_F() 71 ASSERT_TRUE(u3 == u1->prev); in TEST_F() 74 ASSERT_TRUE(NULL == u3->first_in); in TEST_F() 75 ASSERT_TRUE(NULL == u3->first_out); in TEST_F() [all …]
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/frameworks/base/libs/hwui/ |
D | FontRenderer.h | 164 float x3, float y3, float u3, float v3, 168 float x3, float y3, float u3, float v3, 172 float x3, float y3, float u3, float v3,
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D | FontRenderer.cpp | 538 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuadNoClip() argument 546 x3, y3, u3, v3, x4, y4, u4, v4); in appendMeshQuadNoClip() 550 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendMeshQuad() argument 558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad() 573 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, in appendRotatedMeshQuad() argument 576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
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/frameworks/base/libs/hwui/font/ |
D | CacheTexture.h | 159 float x3, float y3, float u3, float v3, in addQuad() argument 163 TextureVertex::set(mesh++, x3, y3, u3, v3); in addQuad()
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/frameworks/rs/driver/ |
D | rsdGL.h | 95 float x3, float y3, float z3, float u3, float v3,
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D | rsdGL.cpp | 537 float x3, float y3, float z3, float u3, float v3, in rsdGLDrawQuadTexCoords() argument 541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 307 float x3, float y3, float z3, float u3, float v3, in SC_DrawQuadTexCoords() argument 327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in SC_DrawQuadTexCoords()
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/frameworks/rs/ |
D | rsFont.h | 251 float u3, float v3,
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D | rsFont.cpp | 673 float u3, float v3, in appendMeshQuad() argument 707 (*currentPos++) = u3; in appendMeshQuad()
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 291 * @param u3 302 float x3, float y3, float z3, float u3, float v3,
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