/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/ |
D | int4.rs | 4 uchar4 u4 = 4; 9 int4 i4 = {u4.x, u4.y, u4.z, u4.w};
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/frameworks/rs/java/tests/RSTest_CompatLib/src/com/android/rs/test/ |
D | int4.rs | 4 uchar4 u4 = 4; 9 int4 i4 = {u4.x, u4.y, u4.z, u4.w};
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/frameworks/base/core/jni/ |
D | BindTest.cpp | 22 static u4 offset_instanceString; 28 static u4 offset_mObj; 29 static u4 offset_mBool; 30 static u4 offset_mInt; 31 static u4 offset_mString; 32 static u4 offset_mDouble; 33 static u4 offset_mLong;
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/frameworks/base/libs/hwui/ |
D | FontRenderer.h | 165 float x4, float y4, float u4, float v4, CacheTexture* texture); 169 float x4, float y4, float u4, float v4, CacheTexture* texture); 173 float x4, float y4, float u4, float v4, CacheTexture* texture);
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D | FontRenderer.cpp | 539 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuadNoClip() argument 546 x3, y3, u3, v3, x4, y4, u4, v4); in appendMeshQuadNoClip() 551 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendMeshQuad() argument 558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad() 574 float x4, float y4, float u4, float v4, CacheTexture* texture) { in appendRotatedMeshQuad() argument 576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
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/frameworks/base/libs/hwui/font/ |
D | CacheTexture.h | 160 float x4, float y4, float u4, float v4) { in addQuad() argument 165 TextureVertex::set(mesh++, x4, y4, u4, v4); in addQuad()
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/frameworks/rs/driver/ |
D | rsdGL.h | 96 float x4, float y4, float z4, float u4, float v4);
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D | rsdGL.cpp | 538 float x4, float y4, float z4, float u4, float v4) { in rsdGLDrawQuadTexCoords() argument 541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 308 float x4, float y4, float z4, float u4, float v4) { in SC_DrawQuadTexCoords() argument 327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in SC_DrawQuadTexCoords()
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/frameworks/rs/ |
D | rsFont.h | 253 float u4, float v4);
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D | rsFont.cpp | 675 float u4, float v4) { in appendMeshQuad() argument 714 (*currentPos++) = u4; in appendMeshQuad()
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 296 * @param u4 303 float x4, float y4, float z4, float u4, float v4);
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