Searched refs:umbra (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | SpotShadow.h | 38 static int calculateOccludedUmbra(const Vector2* umbra, int umbraLength, 47 const Vector2* umbra, int umbraLength, const Vector2* penumbra, 99 Vector2* penumbra, int penumbraLength, Vector2* umbra, int umbraLength,
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D | SpotShadow.cpp | 647 Vector2 umbra[polyLength]; in createSpotShadow() local 751 umbra[i] = outlineData[i].position * ratioIC + outlineCentroid * ratioVI; in createSpotShadow() 761 umbra[i] = outlineData[i].position * FAKE_UMBRA_SIZE_RATIO + in createSpotShadow() 774 dumpPolygon(umbra, umbraLength, "umbra"); in createSpotShadow() 785 int finalUmbraLength = hull(umbra, umbraLength, finalUmbra); in createSpotShadow() 856 int SpotShadow::calculateOccludedUmbra(const Vector2* umbra, int umbraLength, in calculateOccludedUmbra() argument 867 return intersection(umbra, umbraLength, in calculateOccludedUmbra() 1246 const Vector2* umbra, int umbraLength, const Vector2* penumbra, in convertPolysToVerticesPerRay() argument 1267 setupAngleList(umbraAngleList, umbraLength, umbra, centroid, false, "umbra"); in convertPolysToVerticesPerRay() 1311 umbraVerticesPerRay[i] = umbra[startUmbraIndex]; in convertPolysToVerticesPerRay() [all …]
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