Searched refs:umbraVerticesPerRay (Results 1 – 2 of 2) sorted by relevance
49 Vector2* umbraVerticesPerRay, Vector2* penumbraVerticesPerRay,
1248 Vector2* umbraVerticesPerRay, Vector2* penumbraVerticesPerRay, in convertPolysToVerticesPerRay() argument1311 umbraVerticesPerRay[i] = umbra[startUmbraIndex]; in convertPolysToVerticesPerRay()1313 distanceToIntersectUmbra = (umbraVerticesPerRay[i] - centroid).length(); in convertPolysToVerticesPerRay()1349 umbraVerticesPerRay[i].x = centroid.x + dx * distanceToIntersectUmbra; in convertPolysToVerticesPerRay()1350 umbraVerticesPerRay[i].y = centroid.y + dy * distanceToIntersectUmbra; in convertPolysToVerticesPerRay()