Searched refs:useGraphicBuffer (Results 1 – 2 of 2) sorted by relevance
281 bool useGraphicBuffer = mConfigBuffer.flag & USE_NATIVE_GRAPHIC_BUFFER; in continueDecodingFrame() local331 if (useGraphicBuffer){ in continueDecodingFrame()344 if (useGraphicBuffer) { in continueDecodingFrame()352 if (useGraphicBuffer) { in continueDecodingFrame()365 if (useGraphicBuffer) { in continueDecodingFrame()
266 bool useGraphicBuffer = mConfigBuffer.flag & USE_NATIVE_GRAPHIC_BUFFER; in getOutput() local286 if (useGraphicBuffer && !mUseGEN) { in getOutput()342 if (useGraphicBuffer && !mUseGEN) { in getOutput()1253 bool useGraphicBuffer = mConfigBuffer.flag & USE_NATIVE_GRAPHIC_BUFFER; in initSurfaceBuffer() local1254 if (useGraphicBuffer && reset) { in initSurfaceBuffer()1271 if (useGraphicBuffer) { in initSurfaceBuffer()1293 if (useGraphicBuffer && reset) { in initSurfaceBuffer()