Searched refs:GLTextureTargetToLocal (Results 1 – 4 of 4) sorted by relevance
691 TextureTarget GLEScontext::GLTextureTargetToLocal(GLenum target) { in GLTextureTargetToLocal() function in GLEScontext711 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()716 TextureTarget pos = GLTextureTargetToLocal(target); in getBindedTexture()721 TextureTarget pos = GLTextureTargetToLocal(target); in setBindedTexture()726 TextureTarget pos = GLTextureTargetToLocal(target); in setTextureEnabled()734 switch (GLTextureTargetToLocal(target)) { in getDefaultTextureName()
172 static TextureTarget GLTextureTargetToLocal(GLenum target);
264 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()
323 …SET_ERROR_IF(ctx->GLTextureTargetToLocal(texData->target) != ctx->GLTextureTargetToLocal(target), … in glBindTexture()