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Searched refs:GL_EXT_PACKED_DEPTH_STENCIL (Results 1 – 6 of 6) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DGLESvalidate.cpp30 if ((ctx && ctx->getCaps()->GL_EXT_PACKED_DEPTH_STENCIL) && in pixelType()
64 if (ctx && ctx->getCaps()->GL_EXT_PACKED_DEPTH_STENCIL && format == GL_DEPTH_STENCIL_OES) in pixelFrmt()
DGLEScontext.cpp533 s_glSupport.GL_EXT_PACKED_DEPTH_STENCIL = true; in initCapsLocked()
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLEScontext.h60 GL_EXT_PACKED_DEPTH_STENCIL(false) , GL_OES_READ_FORMAT(false), \ in GLSupport()
75 bool GL_EXT_PACKED_DEPTH_STENCIL; member
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Context.cpp150 if (s_glSupport.GL_EXT_PACKED_DEPTH_STENCIL) in initExtensionString()
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmValidate.cpp233 if (ctx->getCaps()->GL_EXT_PACKED_DEPTH_STENCIL && internalformat==GL_DEPTH24_STENCIL8_OES) in renderbufferInternalFrmt()
DGLEScmContext.cpp279 if (s_glSupport.GL_EXT_PACKED_DEPTH_STENCIL) in initExtensionString()