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Searched refs:dispatcher (Results 1 – 7 of 7) sorted by relevance

/sdk/emulator/opengl/host/libs/Translator/GLcommon/
DFramebufferData.cpp113 GLEScontext::dispatcher().glDeleteRenderbuffersEXT(1, &(m_attachPoints[idx].name)); in detachObject()
116 GLEScontext::dispatcher().glDeleteTextures(1, &(m_attachPoints[idx].name)); in detachObject()
140 …ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES… in validate()
143 …ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES… in validate()
147 …ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_O… in validate()
150 …ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_O… in validate()
166 ctx->dispatcher().glGetIntegerv(GL_RENDERBUFFER_BINDING, &prev); in validate()
167 ctx->dispatcher().glBindRenderbufferEXT(GL_RENDERBUFFER, name); in validate()
168 … ctx->dispatcher().glGetRenderbufferParameterivEXT(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); in validate()
169 …ctx->dispatcher().glGetRenderbufferParameterivEXT(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height… in validate()
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DobjectNameManager.cpp131 GLEScontext::dispatcher().glGenBuffers(1,&name); in genName()
134 GLEScontext::dispatcher().glGenTextures(1,&name); in genName()
137 GLEScontext::dispatcher().glGenRenderbuffersEXT(1,&name); in genName()
140 GLEScontext::dispatcher().glGenFramebuffersEXT(1,&name); in genName()
/sdk/emulator/opengl/host/libs/Translator/GLES_CM/
DGLEScmImp.cpp220 return (ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_S) && in glIsEnabled()
221 ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_T) && in glIsEnabled()
222 ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_R)); in glIsEnabled()
224 return ctx->dispatcher().glIsEnabled(cap); in glIsEnabled()
245 return ctx->dispatcher().glGetError(); in glGetError()
269 ctx->dispatcher().glActiveTexture(texture); in glActiveTexture()
275 ctx->dispatcher().glAlphaFunc(func,ref); in glAlphaFunc()
282 ctx->dispatcher().glAlphaFunc(func,X2F(ref)); in glAlphaFuncx()
328 ctx->dispatcher().glBindTexture(target,globalTextureName); in glBindTexture()
334 ctx->dispatcher().glBlendFunc(sfactor,dfactor); in glBlendFunc()
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DGLEScmContext.cpp34 buildStrings((const char*)dispatcher().glGetString(GL_VENDOR), in init()
35 (const char*)dispatcher().glGetString(GL_RENDERER), in init()
36 (const char*)dispatcher().glGetString(GL_VERSION), in init()
287 dispatcher().glGetIntegerv(GL_MAX_PALETTE_MATRICES_OES,&max_palette_matrices); in initExtensionString()
288 dispatcher().glGetIntegerv(GL_MAX_VERTEX_UNITS_OES,&max_vertex_units); in initExtensionString()
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
DGLESv2Imp.cpp147 ctx->dispatcher().glActiveTexture(texture); in glActiveTexture()
168 ctx->dispatcher().glAttachShader(globalProgramName,globalShaderName); in glAttachShader()
182 ctx->dispatcher().glBindAttribLocation(globalProgramName,index,name); in glBindAttribLocation()
216 ctx->dispatcher().glBindFramebufferEXT(target,globalFrameBufferName); in glBindFramebuffer()
238 ctx->dispatcher().glBindRenderbufferEXT(target,globalRenderBufferName); in glBindRenderbuffer()
269 ctx->dispatcher().glBindTexture(target,globalTextureName); in glBindTexture()
274 ctx->dispatcher().glBlendColor(red,green,blue,alpha); in glBlendColor()
280 ctx->dispatcher().glBlendEquation(mode); in glBlendEquation()
286 ctx->dispatcher().glBlendEquationSeparate(modeRGB,modeAlpha); in glBlendEquationSeparate()
292 ctx->dispatcher().glBlendFunc(sfactor,dfactor); in glBlendFunc()
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DGLESv2Context.cpp30 buildStrings((const char*)dispatcher().glGetString(GL_VENDOR), in init()
31 (const char*)dispatcher().glGetString(GL_RENDERER), in init()
32 (const char*)dispatcher().glGetString(GL_VERSION), in init()
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
DGLEScontext.h165 static GLDispatch& dispatcher(){return s_glDispatch;}; in dispatcher() function