Searched refs:dispatcher (Results 1 – 7 of 7) sorted by relevance
/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
D | FramebufferData.cpp | 113 GLEScontext::dispatcher().glDeleteRenderbuffersEXT(1, &(m_attachPoints[idx].name)); in detachObject() 116 GLEScontext::dispatcher().glDeleteTextures(1, &(m_attachPoints[idx].name)); in detachObject() 140 …ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES… in validate() 143 …ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT_OES… in validate() 147 …ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_O… in validate() 150 …ctx->dispatcher().glGetFramebufferAttachmentParameterivEXT(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT_O… in validate() 166 ctx->dispatcher().glGetIntegerv(GL_RENDERBUFFER_BINDING, &prev); in validate() 167 ctx->dispatcher().glBindRenderbufferEXT(GL_RENDERBUFFER, name); in validate() 168 … ctx->dispatcher().glGetRenderbufferParameterivEXT(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &width); in validate() 169 …ctx->dispatcher().glGetRenderbufferParameterivEXT(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &height… in validate() [all …]
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D | objectNameManager.cpp | 131 GLEScontext::dispatcher().glGenBuffers(1,&name); in genName() 134 GLEScontext::dispatcher().glGenTextures(1,&name); in genName() 137 GLEScontext::dispatcher().glGenRenderbuffersEXT(1,&name); in genName() 140 GLEScontext::dispatcher().glGenFramebuffersEXT(1,&name); in genName()
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/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
D | GLEScmImp.cpp | 220 return (ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_S) && in glIsEnabled() 221 ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_T) && in glIsEnabled() 222 ctx->dispatcher().glIsEnabled(GL_TEXTURE_GEN_R)); in glIsEnabled() 224 return ctx->dispatcher().glIsEnabled(cap); in glIsEnabled() 245 return ctx->dispatcher().glGetError(); in glGetError() 269 ctx->dispatcher().glActiveTexture(texture); in glActiveTexture() 275 ctx->dispatcher().glAlphaFunc(func,ref); in glAlphaFunc() 282 ctx->dispatcher().glAlphaFunc(func,X2F(ref)); in glAlphaFuncx() 328 ctx->dispatcher().glBindTexture(target,globalTextureName); in glBindTexture() 334 ctx->dispatcher().glBlendFunc(sfactor,dfactor); in glBlendFunc() [all …]
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D | GLEScmContext.cpp | 34 buildStrings((const char*)dispatcher().glGetString(GL_VENDOR), in init() 35 (const char*)dispatcher().glGetString(GL_RENDERER), in init() 36 (const char*)dispatcher().glGetString(GL_VERSION), in init() 287 dispatcher().glGetIntegerv(GL_MAX_PALETTE_MATRICES_OES,&max_palette_matrices); in initExtensionString() 288 dispatcher().glGetIntegerv(GL_MAX_VERTEX_UNITS_OES,&max_vertex_units); in initExtensionString()
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
D | GLESv2Imp.cpp | 147 ctx->dispatcher().glActiveTexture(texture); in glActiveTexture() 168 ctx->dispatcher().glAttachShader(globalProgramName,globalShaderName); in glAttachShader() 182 ctx->dispatcher().glBindAttribLocation(globalProgramName,index,name); in glBindAttribLocation() 216 ctx->dispatcher().glBindFramebufferEXT(target,globalFrameBufferName); in glBindFramebuffer() 238 ctx->dispatcher().glBindRenderbufferEXT(target,globalRenderBufferName); in glBindRenderbuffer() 269 ctx->dispatcher().glBindTexture(target,globalTextureName); in glBindTexture() 274 ctx->dispatcher().glBlendColor(red,green,blue,alpha); in glBlendColor() 280 ctx->dispatcher().glBlendEquation(mode); in glBlendEquation() 286 ctx->dispatcher().glBlendEquationSeparate(modeRGB,modeAlpha); in glBlendEquationSeparate() 292 ctx->dispatcher().glBlendFunc(sfactor,dfactor); in glBlendFunc() [all …]
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D | GLESv2Context.cpp | 30 buildStrings((const char*)dispatcher().glGetString(GL_VENDOR), in init() 31 (const char*)dispatcher().glGetString(GL_RENDERER), in init() 32 (const char*)dispatcher().glGetString(GL_VERSION), in init()
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
D | GLEScontext.h | 165 static GLDispatch& dispatcher(){return s_glDispatch;}; in dispatcher() function
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