Searched refs:framebufferTarget (Results 1 – 4 of 4) sorted by relevance
36 static bool framebufferTarget(GLenum target);
133 bool GLESvalidate::framebufferTarget(GLenum target){ in framebufferTarget() function in GLESvalidate
203 SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM); in glBindFramebuffer()319 …RET_AND_SET_ERROR_IF(!GLESv2Validate::framebufferTarget(target),GL_INVALID_ENUM,GL_FRAMEBUFFER_COM… in glCheckFramebufferStatus()645 SET_ERROR_IF(!(GLESv2Validate::framebufferTarget(target) && in glFramebufferRenderbuffer()696 SET_ERROR_IF(!(GLESv2Validate::framebufferTarget(target) && in glFramebufferTexture2D()1047 SET_ERROR_IF(!(GLESv2Validate::framebufferTarget(target) && in glGetFramebufferAttachmentParameteriv()
1910 SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) ,GL_INVALID_ENUM); in glBindFramebufferOES()1948 RET_AND_SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) ,GL_INVALID_ENUM,0); in glCheckFramebufferStatusOES()1955 …SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) || !GLEScmValidate::framebufferAttachment(… in glFramebufferTexture2DOES()1983 SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) || in glFramebufferRenderbufferOES()2036 …SET_ERROR_IF(!GLEScmValidate::framebufferTarget(target) || !GLEScmValidate::framebufferAttachment(… in glGetFramebufferAttachmentParameterivOES()