/sdk/emulator/opengl/host/libs/Translator/GLES_CM/ |
D | GLEScmContext.cpp | 287 dispatcher().glGetIntegerv(GL_MAX_PALETTE_MATRICES_OES,&max_palette_matrices); in initExtensionString() 288 dispatcher().glGetIntegerv(GL_MAX_VERTEX_UNITS_OES,&max_vertex_units); in initExtensionString() 303 if(glGetIntegerv(pname, &iParam)) in glGetBooleanv() 316 if(glGetIntegerv(pname, &iParam)) in glGetFixedv() 329 if(glGetIntegerv(pname, &iParam)) in glGetFloatv() 338 bool GLEScmContext::glGetIntegerv(GLenum pname, GLint *params) in glGetIntegerv() function in GLEScmContext 340 if(GLEScontext::glGetIntegerv(pname, params)) in glGetIntegerv()
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D | GLEScmContext.h | 46 virtual bool glGetIntegerv(GLenum pname, GLint *params);
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D | GLEScmImp.cpp | 708 glGetIntegerv(pname,&name); in glGetBooleanv() 837 glGetIntegerv(pname,&i); in glGetFloatv() 859 GL_API void GL_APIENTRY glGetIntegerv( GLenum pname, GLint *params) { in glGetIntegerv() function 862 if(ctx->glGetIntegerv(pname, params)) in glGetIntegerv() 873 ctx->dispatcher().glGetIntegerv(GL_TEXTURE_GEN_S,¶ms[0]); in glGetIntegerv() 877 ctx->dispatcher().glGetIntegerv(pname,&i); in glGetIntegerv() 883 ctx->dispatcher().glGetIntegerv(pname,&i); in glGetIntegerv() 894 ctx->dispatcher().glGetIntegerv(pname,params); in glGetIntegerv() 910 ctx->dispatcher().glGetIntegerv(pname,params); in glGetIntegerv() 921 ctx->dispatcher().glGetIntegerv(pname,params); in glGetIntegerv() [all …]
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D | GLDispatch.cpp | 109 LOAD_GL_FUNC(glGetIntegerv); in dispatchFuncs()
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D | GLDispatch.h | 86 void (GLAPIENTRY *glGetIntegerv) (GLenum pname, GLint *params);
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/sdk/emulator/opengl/host/libs/Translator/GLcommon/ |
D | FramebufferData.cpp | 166 ctx->dispatcher().glGetIntegerv(GL_RENDERBUFFER_BINDING, &prev); in validate() 175 ctx->dispatcher().glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev); in validate() 185 ctx->dispatcher().glGetIntegerv(GL_TEXTURE_BINDING_2D, &prev); in validate()
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D | GLEScontext.cpp | 511 s_glDispatch.glGetIntegerv(GL_MAX_VERTEX_ATTRIBS,&s_glSupport.maxVertexAttribs); in initCapsLocked() 512 s_glDispatch.glGetIntegerv(GL_MAX_CLIP_PLANES,&s_glSupport.maxClipPlane); in initCapsLocked() 513 s_glDispatch.glGetIntegerv(GL_MAX_LIGHTS,&s_glSupport.maxLights); in initCapsLocked() 514 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_SIZE,&s_glSupport.maxTexSize); in initCapsLocked() 515 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_UNITS,&s_glSupport.maxTexUnits); in initCapsLocked() 516 s_glDispatch.glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS,&s_glSupport.maxTexImageUnits); in initCapsLocked() 602 if(glGetIntegerv(pname, &iParam)) in glGetBooleanv() 617 if (numParams>0 && glGetIntegerv(pname,iParams)) { in glGetFixedv() 636 if (numParams>0 && glGetIntegerv(pname,iParams)) { in glGetFloatv() 649 bool GLEScontext::glGetIntegerv(GLenum pname, GLint *params) in glGetIntegerv() function in GLEScontext
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D | GLDispatch.cpp | 108 void (GLAPIENTRY *GLDispatch::glGetIntegerv)(GLenum,GLint *) = NULL; 344 LOAD_GL_FUNC(glGetIntegerv); in dispatchFuncs()
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/sdk/emulator/opengl/host/libs/GLESv2_dec/ |
D | GL2Decoder.cpp | 97 ctx->glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &nFormats); in s_glGetCompressedTextureFormats() 101 ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, formats); in s_glGetCompressedTextureFormats()
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D | gl2.attrib | 136 #void glGetIntegerv(GLenum pname, GLint *params) 137 glGetIntegerv
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D | gl2.in | 64 GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint* params)
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
D | ColorBuffer.cpp | 174 s_gl2.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind); in blitFromCurrentReadBuffer() 182 s_gl.glGetIntegerv(GL_TEXTURE_BINDING_2D, &currTexBind); in blitFromCurrentReadBuffer() 208 s_gl.glGetIntegerv(GL_VIEWPORT, vport); in blitFromCurrentReadBuffer()
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D | GLDispatch.h | 107 glGetIntegerv_t glGetIntegerv; member
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D | GLDispatch.cpp | 124 s_gl.glGetIntegerv = (glGetIntegerv_t) s_gles_lib->findSymbol("glGetIntegerv"); in init_gl_dispatch()
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/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
D | GLESv2Imp.cpp | 856 glGetIntegerv(pname,&iparam); in glGetBooleanv() 904 glGetIntegerv(pname,&i); in glGetFloatv() 932 glGetIntegerv(pname,&i); in glGetFloatv() 942 GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params){ in glGetIntegerv() function 951 if (ctx->glGetIntegerv(pname,params)) in glGetIntegerv() 964 ctx->dispatcher().glGetIntegerv(pname,&i); in glGetIntegerv() 970 ctx->dispatcher().glGetIntegerv(pname,&i); in glGetIntegerv() 976 ctx->dispatcher().glGetIntegerv(pname,&i); in glGetIntegerv() 990 ctx->dispatcher().glGetIntegerv(pname,params); in glGetIntegerv() 997 ctx->dispatcher().glGetIntegerv(pname,params); in glGetIntegerv() [all …]
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/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/ |
D | GLEScontext.h | 175 virtual bool glGetIntegerv(GLenum pname, GLint *params);
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D | GLDispatch.h | 72 static void (GLAPIENTRY *glGetIntegerv) (GLenum pname, GLint *params);
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/sdk/emulator/opengl/host/libs/GLESv1_dec/ |
D | GLDecoder.cpp | 223 ctx->glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, data); in s_glGetCompressedTextureFormats()
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D | gl.attrib | 148 #void glGetIntegerv(GLenum pname, GLint *params) 149 glGetIntegerv
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D | gl.in | 84 GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
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/sdk/emulator/opengl/tests/ut_renderer/ |
D | RenderingThread.cpp | 286 m_glDec.glGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint *)&m_backendCaps.maxTextureUnits); in initBackendCaps()
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/sdk/emulator/opengl/host/libs/Translator/include/GLES2/ |
D | gl2.h | 537 GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
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/sdk/emulator/opengl/host/libs/Translator/include/GLES/ |
D | gl.h | 679 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/ |
D | GLProtoBuf.java | 197 glGetIntegerv(166, 166), enumConstant 794 case 166: return glGetIntegerv; in valueOf()
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/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/ |
D | entries.in | 232 void, glGetIntegerv, GLenum pname, GLint* params
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