Searched refs:component (Results 1 – 5 of 5) sorted by relevance
/system/core/libpixelflinger/codeflinger/ |
D | GGLAssembler.h | 263 explicit component_t(const pixel_t& rhs, int component) { in component_t() 265 rhs.format.c[component].l, in component_t() 266 rhs.format.c[component].h, in component_t() 366 const pixel_t& texel, int component); 370 const pixel_t& texel, int component); 374 const pixel_t& texel, int component, int tmu); 378 const pixel_t& texel, int component); 383 void extract(integer_t& d, const pixel_t& s, int component); 384 void extract(component_t& d, const pixel_t& s, int component); 389 void downshift(pixel_t& d, int component, component_t s, const reg_t& dither); [all …]
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D | blending.cpp | 33 int component, in build_fog() argument 36 if (mInfo[component].fog) { in build_fog() 48 immed12_pre(GGL_OFFSETOF(state.fog.color[component]))); in build_fog() 66 int component, in build_blending() argument 69 if (!mInfo[component].blend) in build_blending() 72 int fs = component==GGLFormat::ALPHA ? mBlendSrcA : mBlendSrc; in build_blending() 73 int fd = component==GGLFormat::ALPHA ? mBlendDstA : mBlendDst; in build_blending() 74 if (fs==GGL_SRC_ALPHA_SATURATE && component==GGLFormat::ALPHA) in build_blending() 123 extract(fb, pixel, component); in build_blending() 171 component, pixel, fragment, fb, scratches); in build_blending() [all …]
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D | GGLAssembler.cpp | 457 int component, in build_component() argument 461 comment(comments[component]); in build_component() 465 const int dst_component_size = pixel.component_size(component); in build_component() 469 parts, component, scratches, regs); in build_component() 471 if (mInfo[component].inDest) { in build_component() 474 build_blending( temp, mDstPixel, component, scratches ); in build_component() 477 downshift(pixel, component, temp, parts.dither); in build_component() 485 int component, in build_incoming_component() argument 489 const uint32_t component_mask = 1<<component; in build_incoming_component() 492 int fs = component==GGLFormat::ALPHA ? mBlendSrcA : mBlendSrc; in build_incoming_component() [all …]
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D | load_store.cpp | 161 void GGLAssembler::extract(integer_t& d, const pixel_t& s, int component) in extract() argument 164 s.format.c[component].h, in extract() 165 s.format.c[component].l, in extract() 169 void GGLAssembler::extract(component_t& d, const pixel_t& s, int component) in extract() argument 173 s.format.c[component].h, in extract() 174 s.format.c[component].l, in extract() 248 pixel_t& d, int component, component_t s, const reg_t& dither) in downshift() argument 259 int dh = d.format.c[component].h; in downshift() 260 int dl = d.format.c[component].l; in downshift()
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D | texturing.cpp | 183 int component, in build_iterated_color() argument 188 if (!mInfo[component].iterated) in build_iterated_color() 193 extract(fragment, parts.iterated, component); in build_iterated_color() 204 CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c); in build_iterated_color() 205 CONTEXT_LOAD(dx, generated_vars.argb[component].dx); in build_iterated_color() 207 CONTEXT_STORE(dx, generated_vars.argb[component].c); in build_iterated_color() 209 CONTEXT_LOAD(fragment.reg, generated_vars.argb[component].c); in build_iterated_color() 215 fragment.reg = parts.argb[component].reg; in build_iterated_color() 218 if (mInfo[component].smooth && mAA) { in build_iterated_color() 1083 int component, in build_texture_environment() argument [all …]
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