Searched refs:mBlending (Results 1 – 3 of 3) sorted by relevance
532 int mBlending; variable
128 parts.packed = (!mTextureMachine.mask && !mBlending in init_iterated_color()132 if (mBlending || mDithering || mInfo[GGLFormat::ALPHA].needed) { in init_iterated_color()395 if (!multiTexture && !mBlending && !mDithering && !mFog && in init_textures()
99 mBlending = 0; in scanline_core()179 mBlending |= (info.blend ? mask : 0); in scanline_core()