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Searched refs:mBlending (Results 1 – 3 of 3) sorted by relevance

/system/core/libpixelflinger/codeflinger/
DGGLAssembler.h532 int mBlending; variable
Dtexturing.cpp128 parts.packed = (!mTextureMachine.mask && !mBlending in init_iterated_color()
132 if (mBlending || mDithering || mInfo[GGLFormat::ALPHA].needed) { in init_iterated_color()
395 if (!multiTexture && !mBlending && !mDithering && !mFog && in init_textures()
DGGLAssembler.cpp99 mBlending = 0; in scanline_core()
179 mBlending |= (info.blend ? mask : 0); in scanline_core()