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Searched refs:CONTEXT_FORWARD_COMPATIBLE (Results 1 – 6 of 6) sorted by relevance

/external/deqp/framework/opengl/
DgluStrUtil.cpp135 { CONTEXT_FORWARD_COMPATIBLE, "forward-compatible" }, in operator <<()
DgluRenderContext.hpp60 CONTEXT_FORWARD_COMPATIBLE = (1<<2) //!< Forward-compatible context enumerator
DgluRenderContext.cpp49 const bool forwardCompatible = (ctxType.getFlags() & CONTEXT_FORWARD_COMPATIBLE) != 0; in contextSupports()
/external/deqp/framework/platform/win32/
DtcuWGL.cpp382 if ((ctxType.getFlags() & glu::CONTEXT_FORWARD_COMPATIBLE) != 0) in Context()
/external/deqp/framework/egl/
DegluGLContextFactory.cpp450 if ((config.type.getFlags() & glu::CONTEXT_FORWARD_COMPATIBLE) != 0) in createContext()
/external/deqp/modules/egl/
DteglCreateContextExtTests.cpp272 flags = flags | glu::CONTEXT_FORWARD_COMPATIBLE; in attribListToContextType()