Searched refs:Objs (Results 1 – 4 of 4) sorted by relevance
/external/llvm/lib/CodeGen/ |
D | ScheduleDAGInstrs.cpp | 107 SmallVector<Value *, 4> Objs; in getUnderlyingObjects() local 108 GetUnderlyingObjects(const_cast<Value *>(V), Objs); in getUnderlyingObjects() 110 for (SmallVectorImpl<Value *>::iterator I = Objs.begin(), IE = Objs.end(); in getUnderlyingObjects() 160 SmallVector<Value *, 4> Objs; in getUnderlyingObjectsForInstr() local 161 getUnderlyingObjects(V, Objs); in getUnderlyingObjectsForInstr() 163 for (SmallVectorImpl<Value *>::iterator I = Objs.begin(), IE = Objs.end(); in getUnderlyingObjectsForInstr() 495 SmallVector<Value *, 4> Objs; in isUnsafeMemoryObject() local 496 getUnderlyingObjects(V, Objs); in isUnsafeMemoryObject() 497 for (SmallVectorImpl<Value *>::iterator I = Objs.begin(), in isUnsafeMemoryObject() 498 IE = Objs.end(); I != IE; ++I) { in isUnsafeMemoryObject() [all …]
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/external/llvm/lib/Target/Mips/ |
D | MipsDelaySlotFiller.cpp | 431 SmallVector<ValueType, 4> Objs; in hasHazard_() local 434 if (getUnderlyingObjects(MI, Objs)) { in hasHazard_() 435 for (SmallVectorImpl<ValueType>::const_iterator I = Objs.begin(); in hasHazard_() 436 I != Objs.end(); ++I) in hasHazard_() 478 SmallVector<Value *, 4> Objs; in getUnderlyingObjects() local 479 GetUnderlyingObjects(const_cast<Value *>(V), Objs); in getUnderlyingObjects() 481 for (SmallVectorImpl<Value *>::iterator I = Objs.begin(), E = Objs.end(); in getUnderlyingObjects()
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/external/clang/lib/Edit/ |
D | RewriteObjCFoundationAPI.cpp | 441 SmallVectorImpl<const Expr *> &Objs) { in getNSArrayObjects() argument 464 Objs.push_back(Msg->getArg(0)); in getNSArrayObjects() 477 Objs.push_back(Msg->getArg(i)); in getNSArrayObjects() 483 Objs.push_back(ArrLit->getElement(i)); in getNSArrayObjects()
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/external/llvm/lib/Transforms/Instrumentation/ |
D | DataFlowSanitizer.cpp | 935 SmallVector<Value *, 2> Objs; in loadShadow() local 936 GetUnderlyingObjects(Addr, Objs, DFS.DL); in loadShadow() 938 for (SmallVector<Value *, 2>::iterator i = Objs.begin(), e = Objs.end(); in loadShadow()
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