Home
last modified time | relevance | path

Searched refs:appendUniform (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLUniformManager.h51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
DGrGLUniformManager.cpp23 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) { in appendUniform() function in GrGLUniformManager
DGrGLShaderBuilder.cpp448 fUniformManager->appendUniform(type, count); in addUniformArray()
/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLUniformManager.h51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
DGrGLUniformManager.cpp23 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) { in appendUniform() function in GrGLUniformManager
DGrGLShaderBuilder.cpp448 fUniformManager->appendUniform(type, count); in addUniformArray()