/external/deqp/modules/gles3/functional/ |
D | es3fLifetimeTests.cpp | 136 gl.bindVertexArray(vao); in draw() 152 gl.bindVertexArray(0); in draw() 160 gl.bindVertexArray(vao); in setPos() 164 gl.bindVertexArray(0); in setPos() 281 gl().bindVertexArray(varr); in getAttachment() 283 gl().bindVertexArray(0); in getAttachment()
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperContext.cpp | 86 gl.bindVertexArray(defaultVAO); in Context() 228 static GLW_APICALL void GLW_APIENTRY bindVertexArray (deUint32 array) in bindVertexArray() function 234 context->gl.bindVertexArray(array == 0 ? context->defaultVAO : array); in bindVertexArray() 420 dst->bindVertexArray = bindVertexArray; in initFunctions()
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D | gluDrawUtil.cpp | 585 gl.bindVertexArray(*vao); in drawFromVAOBuffers() 587 gl.bindVertexArray(0); in drawFromVAOBuffers()
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D | gluES3PlusWrapperFuncs.inl | 174 dst->bindVertexArray = src.bindVertexArray;
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D | gluStateReset.cpp | 57 gl.bindVertexArray (0); in resetStateES() 497 gl.bindVertexArray (0); in resetStateGLCore()
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/external/deqp/modules/gles31/functional/ |
D | es31fMultisampleShaderRenderCase.cpp | 477 gl.bindVertexArray(m_renderVao); in drawOneIteration() 499 gl.bindVertexArray(0); in drawOneIteration() 566 gl.bindVertexArray(m_resolveVao); in drawOneIteration() 583 gl.bindVertexArray(0); in drawOneIteration() 623 gl.bindVertexArray(m_resolveVao); in drawOneIteration() 650 gl.bindVertexArray(0); in drawOneIteration()
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D | es31fFboNoAttachmentTests.cpp | 126 gl.bindVertexArray(vertexArray); in checkFramebufferSize() 161 gl.bindVertexArray(0); in checkFramebufferSize() 226 gl.bindVertexArray(vertexArray); in checkFramebufferRenderable() 241 gl.bindVertexArray(0); in checkFramebufferRenderable()
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D | es31fTessellationGeometryInteractionTests.cpp | 266 gl.bindVertexArray(*vao); in iterate() 560 gl.bindVertexArray(*vao); in iterate() 1019 gl.bindVertexArray(*vao); in renderWithFeedback() 1114 gl.bindVertexArray(*vao); in renderWithoutFeedback() 1819 gl.bindVertexArray(*vao); in renderTo() 2416 gl.bindVertexArray(*vao); in renderTo() 2878 gl.bindVertexArray(*vao); in iterate()
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D | es31fTextureMultisampleTests.cpp | 218 gl.bindVertexArray (m_vaoID); in init() 356 gl.bindVertexArray (m_vaoID); in genMultisampleTexture() 478 gl.bindVertexArray (m_vaoID); in drawSample() 902 gl.bindVertexArray (m_vaoID); in updateTexture() 999 gl.bindVertexArray (m_vaoID); in drawSample()
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D | es31fDrawTests.cpp | 855 ctx.bindVertexArray(vaoID); in renderTo() 1501 gl.bindVertexArray(vaoID); in renderTo() 2336 gl.bindVertexArray(vaoID); in iterate() 2504 gl.bindVertexArray(vaoID); in iterate() 2545 gl.bindVertexArray(0); in iterate() 2635 gl.bindVertexArray(vaoID); in iterate()
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D | es31fGeometryShaderTests.cpp | 2028 ctx.bindVertexArray(vaoId); in renderWithContext() 2313 m_ctx->bindVertexArray(vaoId); in iterate() 3249 gl.bindVertexArray(*vao); in renderToTexture() 3253 gl.bindVertexArray(0); in renderToTexture() 3288 gl.bindVertexArray(*vao); in sampleTextureLayer() 3306 gl.bindVertexArray(0); in sampleTextureLayer() 4565 gl.bindVertexArray(*vao); in iterate() 5243 gl.bindVertexArray(**m_vao); in init() 5577 gl.bindVertexArray(**m_vao); in init()
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/external/skia/src/gpu/gl/ |
D | GrGLVertexArray.cpp | 96 GPUGL->bindVertexArray(fID); in bind()
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D | GrGpuGL.h | 87 void bindVertexArray(GrGLuint id) { in bindVertexArray() function
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
D | GrGLVertexArray.cpp | 96 GPUGL->bindVertexArray(fID); in bind()
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D | GrGpuGL.h | 87 void bindVertexArray(GrGLuint id) { in bindVertexArray() function
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/external/deqp/framework/opengl/simplereference/ |
D | sglrContextUtil.cpp | 70 ctx.bindVertexArray(vaoID); in drawQuadWithVaoBuffers()
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D | sglrGLContext.hpp | 154 virtual void bindVertexArray (deUint32 array);
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D | sglrContext.hpp | 142 virtual void bindVertexArray (deUint32 array) = DE_NULL;
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/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 127 gl.bindVertexArray(*m_vao); in RenderData() 130 gl.bindVertexArray(0); in RenderData() 704 gl.bindVertexArray(*data.m_vao); in render() 706 gl.bindVertexArray(0); in render() 715 gl.bindVertexArray(*data.m_vao); in render() 717 gl.bindVertexArray(0); in render()
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D | es3pStateChangeCallTests.cpp | 565 bindVertexArray, in init()
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/external/deqp/modules/gles31/stress/ |
D | es31sTessellationGeometryInteractionTests.cpp | 345 gl.bindVertexArray(*vao); in renderTo()
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceMeasurer.cpp | 151 gl.bindVertexArray(m_vao); in init()
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D | glsTextureBufferCase.cpp | 588 gl.bindVertexArray(*vao); in renderGL() 652 gl.bindVertexArray(0); in renderGL()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES30Direct.inl | 174 gl->bindVertexArray = &glBindVertexArray;
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D | glwFunctions.inl | 288 glBindVertexArrayFunc bindVertexArray; variable
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