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Searched refs:bindVertexArray (Results 1 – 25 of 51) sorted by relevance

123

/external/deqp/modules/gles3/functional/
Des3fLifetimeTests.cpp136 gl.bindVertexArray(vao); in draw()
152 gl.bindVertexArray(0); in draw()
160 gl.bindVertexArray(vao); in setPos()
164 gl.bindVertexArray(0); in setPos()
281 gl().bindVertexArray(varr); in getAttachment()
283 gl().bindVertexArray(0); in getAttachment()
/external/deqp/framework/opengl/
DgluES3PlusWrapperContext.cpp86 gl.bindVertexArray(defaultVAO); in Context()
228 static GLW_APICALL void GLW_APIENTRY bindVertexArray (deUint32 array) in bindVertexArray() function
234 context->gl.bindVertexArray(array == 0 ? context->defaultVAO : array); in bindVertexArray()
420 dst->bindVertexArray = bindVertexArray; in initFunctions()
DgluDrawUtil.cpp585 gl.bindVertexArray(*vao); in drawFromVAOBuffers()
587 gl.bindVertexArray(0); in drawFromVAOBuffers()
DgluES3PlusWrapperFuncs.inl174 dst->bindVertexArray = src.bindVertexArray;
DgluStateReset.cpp57 gl.bindVertexArray (0); in resetStateES()
497 gl.bindVertexArray (0); in resetStateGLCore()
/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp477 gl.bindVertexArray(m_renderVao); in drawOneIteration()
499 gl.bindVertexArray(0); in drawOneIteration()
566 gl.bindVertexArray(m_resolveVao); in drawOneIteration()
583 gl.bindVertexArray(0); in drawOneIteration()
623 gl.bindVertexArray(m_resolveVao); in drawOneIteration()
650 gl.bindVertexArray(0); in drawOneIteration()
Des31fFboNoAttachmentTests.cpp126 gl.bindVertexArray(vertexArray); in checkFramebufferSize()
161 gl.bindVertexArray(0); in checkFramebufferSize()
226 gl.bindVertexArray(vertexArray); in checkFramebufferRenderable()
241 gl.bindVertexArray(0); in checkFramebufferRenderable()
Des31fTessellationGeometryInteractionTests.cpp266 gl.bindVertexArray(*vao); in iterate()
560 gl.bindVertexArray(*vao); in iterate()
1019 gl.bindVertexArray(*vao); in renderWithFeedback()
1114 gl.bindVertexArray(*vao); in renderWithoutFeedback()
1819 gl.bindVertexArray(*vao); in renderTo()
2416 gl.bindVertexArray(*vao); in renderTo()
2878 gl.bindVertexArray(*vao); in iterate()
Des31fTextureMultisampleTests.cpp218 gl.bindVertexArray (m_vaoID); in init()
356 gl.bindVertexArray (m_vaoID); in genMultisampleTexture()
478 gl.bindVertexArray (m_vaoID); in drawSample()
902 gl.bindVertexArray (m_vaoID); in updateTexture()
999 gl.bindVertexArray (m_vaoID); in drawSample()
Des31fDrawTests.cpp855 ctx.bindVertexArray(vaoID); in renderTo()
1501 gl.bindVertexArray(vaoID); in renderTo()
2336 gl.bindVertexArray(vaoID); in iterate()
2504 gl.bindVertexArray(vaoID); in iterate()
2545 gl.bindVertexArray(0); in iterate()
2635 gl.bindVertexArray(vaoID); in iterate()
Des31fGeometryShaderTests.cpp2028 ctx.bindVertexArray(vaoId); in renderWithContext()
2313 m_ctx->bindVertexArray(vaoId); in iterate()
3249 gl.bindVertexArray(*vao); in renderToTexture()
3253 gl.bindVertexArray(0); in renderToTexture()
3288 gl.bindVertexArray(*vao); in sampleTextureLayer()
3306 gl.bindVertexArray(0); in sampleTextureLayer()
4565 gl.bindVertexArray(*vao); in iterate()
5243 gl.bindVertexArray(**m_vao); in init()
5577 gl.bindVertexArray(**m_vao); in init()
/external/skia/src/gpu/gl/
DGrGLVertexArray.cpp96 GPUGL->bindVertexArray(fID); in bind()
DGrGpuGL.h87 void bindVertexArray(GrGLuint id) { in bindVertexArray() function
/external/chromium_org/third_party/skia/src/gpu/gl/
DGrGLVertexArray.cpp96 GPUGL->bindVertexArray(fID); in bind()
DGrGpuGL.h87 void bindVertexArray(GrGLuint id) { in bindVertexArray() function
/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.cpp70 ctx.bindVertexArray(vaoID); in drawQuadWithVaoBuffers()
DsglrGLContext.hpp154 virtual void bindVertexArray (deUint32 array);
DsglrContext.hpp142 virtual void bindVertexArray (deUint32 array) = DE_NULL;
/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp127 gl.bindVertexArray(*m_vao); in RenderData()
130 gl.bindVertexArray(0); in RenderData()
704 gl.bindVertexArray(*data.m_vao); in render()
706 gl.bindVertexArray(0); in render()
715 gl.bindVertexArray(*data.m_vao); in render()
717 gl.bindVertexArray(0); in render()
Des3pStateChangeCallTests.cpp565 bindVertexArray, in init()
/external/deqp/modules/gles31/stress/
Des31sTessellationGeometryInteractionTests.cpp345 gl.bindVertexArray(*vao); in renderTo()
/external/deqp/modules/glshared/
DglsShaderPerformanceMeasurer.cpp151 gl.bindVertexArray(m_vao); in init()
DglsTextureBufferCase.cpp588 gl.bindVertexArray(*vao); in renderGL()
652 gl.bindVertexArray(0); in renderGL()
/external/deqp/framework/opengl/wrapper/
DglwInitES30Direct.inl174 gl->bindVertexArray = &glBindVertexArray;
DglwFunctions.inl288 glBindVertexArrayFunc bindVertexArray; variable

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