Searched refs:fShortRadius (Results 1 – 1 of 1) sorted by relevance
2475 FX_FLOAT fShortRadius = fLongRadius * 0.55f; in GetGraphics_Star() local2495 px2[j] = ptCenter.x + fShortRadius * (FX_FLOAT)cos(fAngel); in GetGraphics_Star()2496 py2[j] = ptCenter.y + fShortRadius * (FX_FLOAT)sin(fAngel); in GetGraphics_Star()