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/external/deqp/framework/randomshaders/
DrsgShaderGenerator.cpp114 …Variable* inVar = state.getVariableManager().allocate(outVar->getType(), Variable::STORAGE_SHADER_… in genVertexPassthrough() local
117 state.getVariableManager().setValue(inVar, entry->getValueRange()); in genVertexPassthrough()
120 createAssignment(shader.getMain().getBody(), entry->getVariable(), inVar); in genVertexPassthrough()