Searched refs:mSamples (Results 1 – 8 of 8) sorted by relevance
31 mSamples = 0; in RenderbufferStorage()75 return mSamples; in getSamples()110 mSamples = mRenderTarget->getSamples(); in Colorbuffer()124 mSamples = mRenderTarget->getSamples(); in Colorbuffer()149 mSamples = mDepthStencil->getSamples(); in DepthStencilbuffer()163 mSamples = mDepthStencil->getSamples(); in DepthStencilbuffer()
65 GLsizei mSamples; variable
28 mSamples = 0; in RenderTarget()38 GLsizei getSamples() const { return mSamples; } in getSamples()56 GLsizei mSamples; variable
38 mSamples = d3d9_gl::GetSamplesCount(description.MultiSampleType); in RenderTarget9()109 mSamples = supportedSamples; in RenderTarget9()
129 mSamples = desc.multiSample; in Config()217 SORT(mSamples); in operator ()()286 …case EGL_SAMPLES: match = config->mSamples >= attribute[1]; … in getConfigs()
63 EGLint mSamples; // Number of samples per pixel variable
160 case EGL_SAMPLES: *value = configuration->mSamples; break; in getConfigAttrib()
220 mSamples = samples; in RenderTarget11()266 mSamples = samples; in RenderTarget11()410 mSamples = supportedSamples; in RenderTarget11()