Searched refs:matrixSideLength (Results 1 – 1 of 1) sorted by relevance
58 int matrixSideLength; member186 newGLCM->matrixSideLength = newGLCM->numLookupTableElements; in cvCreateGLCM()280 int matrixSideLength = destGLCM->matrixSideLength; in icvCreateGLCM_LookupTable_8u_C1R() local291 CV_CALL( matrices[stepLoop] = (double**)cvAlloc( sizeof(matrices[0])*matrixSideLength )); in icvCreateGLCM_LookupTable_8u_C1R()293 matrixSideLength*matrixSideLength )); in icvCreateGLCM_LookupTable_8u_C1R()295 memset( matrices[stepLoop][0], 0, matrixSideLength*matrixSideLength* in icvCreateGLCM_LookupTable_8u_C1R()298 for( sideLoop1 = 1; sideLoop1 < matrixSideLength; sideLoop1++ ) in icvCreateGLCM_LookupTable_8u_C1R()300 matrices[stepLoop][sideLoop1] = matrices[stepLoop][sideLoop1-1] + matrixSideLength; in icvCreateGLCM_LookupTable_8u_C1R()337 for( sideLoop1=0; sideLoop1<matrixSideLength; sideLoop1++ ) in icvCreateGLCM_LookupTable_8u_C1R()339 for( sideLoop2=0; sideLoop2<matrixSideLength; sideLoop2++ ) in icvCreateGLCM_LookupTable_8u_C1R()[all …]