Searched refs:screen_to_view (Results 1 – 2 of 2) sorted by relevance
1327 gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization); in SetExternalDrawConstraints() local1328 if (transform_for_tile_priority.GetInverse(&screen_to_view)) { in SetExternalDrawConstraints()1332 screen_to_view, viewport_rect_for_tile_priority)); in SetExternalDrawConstraints()
381 gfx::Transform screen_to_view(gfx::Transform::kSkipInitialization); in TEST_F() local382 bool success = transform_for_tile_priority.GetInverse(&screen_to_view); in TEST_F()387 screen_to_view, viewport_rect_for_tile_priority)); in TEST_F()