Searched refs:uniformBlockSize (Results 1 – 1 of 1) sorted by relevance
233 GLint uniformBlockSize = 0; in test() local234 glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &uniformBlockSize); in test()244 …const GLuint64 minCombinedUniformComponents = GLuint64(maxUniformBlocks) * uniformBlockSize / 4 + … in test()