Searched refs:animators (Results 1 – 11 of 11) sorted by relevance
/frameworks/base/libs/hwui/ |
D | AnimationContext.cpp | 39 AnimatorManager& animators = current->mRenderNode->animators(); in destroy() local 40 animators.endAllActiveAnimators(); in destroy() 47 if (!node.animators().hasAnimationHandle()) { in addAnimatingRenderNode() 72 AnimatorManager& animators = current->mRenderNode->animators(); in runRemainingAnimations() local 73 animators.pushStaging(); in runRemainingAnimations() 74 animators.animateNoDamage(info); in runRemainingAnimations() 96 mRenderNode->animators().setAnimationHandle(this); in AnimationHandle() 106 if (mRenderNode->animators().hasAnimators()) { in notifyAnimationsRan() 114 LOG_ALWAYS_FATAL_IF(mRenderNode->animators().hasAnimators(), in release() 117 mRenderNode->animators().setAnimationHandle(NULL); in release()
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D | RenderNode.h | 178 AnimatorManager& animators() { return mAnimatorManager; } in animators() function
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/frameworks/base/graphics/java/android/graphics/drawable/ |
D | AnimatedVectorDrawable.java | 397 final ArrayList<Animator> animators = mAnimatedVectorState.mAnimators; in isRunning() local 398 final int size = animators.size(); in isRunning() 400 final Animator animator = animators.get(i); in isRunning() 409 final ArrayList<Animator> animators = mAnimatedVectorState.mAnimators; in isStarted() local 410 final int size = animators.size(); in isStarted() 412 final Animator animator = animators.get(i); in isStarted() 422 final ArrayList<Animator> animators = mAnimatedVectorState.mAnimators; in start() local 423 final int size = animators.size(); in start() 425 final Animator animator = animators.get(i); in start() 435 final ArrayList<Animator> animators = mAnimatedVectorState.mAnimators; in stop() local [all …]
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/frameworks/support/v4/java/android/support/v4/widget/ |
D | MaterialProgressDrawable.java | 259 final ArrayList<Animation> animators = mAnimators; in isRunning() local 260 final int N = animators.size(); in isRunning() 262 final Animation animator = animators.get(i); in isRunning()
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/frameworks/base/docs/html/training/animation/ |
D | cardflip.jd | 12 <a href="#animators">Create the Animators</a> 90 Create the animations for the card flips. You'll need two animators for when the front 91 … of the card animates out and to the left and in and from the left. You'll also need two animators
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/frameworks/base/tools/aapt/ |
D | Resource.cpp | 1158 sp<ResourceTypeSet> animators; in buildResources() local 1193 !applyFileOverlay(bundle, assets, &animators, "animator") || in buildResources() 1248 if (animators != NULL) { in buildResources() 1249 err = makeFileResources(bundle, assets, &table, animators, "animator"); in buildResources() 1372 if (animators != NULL) { in buildResources() 1373 ResourceDirIterator it(animators, String8("animator")); in buildResources()
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/frameworks/base/core/jni/ |
D | android_view_RenderNode.cpp | 467 renderNode->animators().endAllStagingAnimators(); in android_view_RenderNode_endAllAnimators()
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/frameworks/base/docs/html/training/material/ |
D | animations.jd | 385 <p>The {@link android.animation.StateListAnimator} class lets you define animators that run when 470 <li>One or more object animators with the <code><objectAnimator></code> element in
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | prop-animation.jd | 185 a high level, you assign animators to the properties that you want to animate, such as color, 187 synchronization of multiple animators.</p> 871 <p>For more information on creating animators, see the sections on animating with
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/frameworks/base/docs/html/about/versions/ |
D | android-3.0.jd | 361 <p>There are two animators you can use to animate the values of a property: {@link
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D | jelly-bean.jd | 1428 …ation framework now uses vsync timing to automatically handle synchronization across animators.</p>
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