Searched refs:linkedID (Results 1 – 2 of 2) sorted by relevance
/frameworks/rs/driver/ |
D | rsdShaderCache.h | 150 void populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data); 152 RsdShader *prog, uint32_t linkedID,
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D | rsdShaderCache.cpp | 41 void RsdShaderCache::updateUniformArrayData(const Context *rsc, RsdShader *prog, uint32_t linkedID, in updateUniformArrayData() argument 63 void RsdShaderCache::populateUniformData(RsdShader *prog, uint32_t linkedID, UniformData *data) { in populateUniformData() argument 65 data[ct].slot = glGetUniformLocation(linkedID, prog->getUniformName(ct)); in populateUniformData()
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