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1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "cc/quads/render_pass.h"
6 
7 #include "base/values.h"
8 #include "cc/base/math_util.h"
9 #include "cc/debug/traced_value.h"
10 #include "cc/output/copy_output_request.h"
11 #include "cc/quads/draw_quad.h"
12 #include "cc/quads/render_pass_draw_quad.h"
13 #include "cc/quads/shared_quad_state.h"
14 
15 namespace {
16 const size_t kDefaultNumSharedQuadStatesToReserve = 32;
17 const size_t kDefaultNumQuadsToReserve = 128;
18 }
19 
20 namespace cc {
21 
AsTracingId() const22 void* RenderPass::Id::AsTracingId() const {
23   COMPILE_ASSERT(sizeof(size_t) <= sizeof(void*),  // NOLINT
24                  size_t_bigger_than_pointer);
25   return reinterpret_cast<void*>(base::HashPair(layer_id, index));
26 }
27 
Create()28 scoped_ptr<RenderPass> RenderPass::Create() {
29   return make_scoped_ptr(new RenderPass());
30 }
31 
Create(size_t num_layers)32 scoped_ptr<RenderPass> RenderPass::Create(size_t num_layers) {
33   return make_scoped_ptr(new RenderPass(num_layers));
34 }
35 
RenderPass()36 RenderPass::RenderPass() : id(Id(-1, -1)), has_transparent_background(true) {
37   shared_quad_state_list.reserve(kDefaultNumSharedQuadStatesToReserve);
38   quad_list.reserve(kDefaultNumQuadsToReserve);
39 }
40 
RenderPass(size_t num_layers)41 RenderPass::RenderPass(size_t num_layers)
42     : id(Id(-1, -1)), has_transparent_background(true) {
43   // Each layer usually produces one shared quad state, so the number of layers
44   // is a good hint for what to reserve here.
45   shared_quad_state_list.reserve(num_layers);
46   quad_list.reserve(kDefaultNumQuadsToReserve);
47 }
48 
~RenderPass()49 RenderPass::~RenderPass() {
50   TRACE_EVENT_OBJECT_DELETED_WITH_ID(
51       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
52       "cc::RenderPass", id.AsTracingId());
53 }
54 
Copy(Id new_id) const55 scoped_ptr<RenderPass> RenderPass::Copy(Id new_id) const {
56   scoped_ptr<RenderPass> copy_pass(Create());
57   copy_pass->SetAll(new_id,
58                     output_rect,
59                     damage_rect,
60                     transform_to_root_target,
61                     has_transparent_background);
62   return copy_pass.Pass();
63 }
64 
65 // static
CopyAll(const ScopedPtrVector<RenderPass> & in,ScopedPtrVector<RenderPass> * out)66 void RenderPass::CopyAll(const ScopedPtrVector<RenderPass>& in,
67                          ScopedPtrVector<RenderPass>* out) {
68   for (size_t i = 0; i < in.size(); ++i) {
69     RenderPass* source = in[i];
70 
71     // Since we can't copy these, it's wrong to use CopyAll in a situation where
72     // you may have copy_requests present.
73     DCHECK_EQ(source->copy_requests.size(), 0u);
74 
75     scoped_ptr<RenderPass> copy_pass(Create());
76     copy_pass->SetAll(source->id,
77                       source->output_rect,
78                       source->damage_rect,
79                       source->transform_to_root_target,
80                       source->has_transparent_background);
81     for (size_t i = 0; i < source->shared_quad_state_list.size(); ++i) {
82       SharedQuadState* copy_shared_quad_state =
83           copy_pass->CreateAndAppendSharedQuadState();
84       copy_shared_quad_state->CopyFrom(source->shared_quad_state_list[i]);
85     }
86     for (size_t i = 0, sqs_i = 0; i < source->quad_list.size(); ++i) {
87       while (source->quad_list[i]->shared_quad_state !=
88              source->shared_quad_state_list[sqs_i]) {
89         ++sqs_i;
90         DCHECK_LT(sqs_i, source->shared_quad_state_list.size());
91       }
92       DCHECK(source->quad_list[i]->shared_quad_state ==
93              source->shared_quad_state_list[sqs_i]);
94 
95       DrawQuad* quad = source->quad_list[i];
96 
97       if (quad->material == DrawQuad::RENDER_PASS) {
98         const RenderPassDrawQuad* pass_quad =
99             RenderPassDrawQuad::MaterialCast(quad);
100         copy_pass->quad_list.push_back(
101             pass_quad->Copy(copy_pass->shared_quad_state_list[sqs_i],
102                             pass_quad->render_pass_id).PassAs<DrawQuad>());
103       } else {
104         copy_pass->quad_list.push_back(source->quad_list[i]->Copy(
105             copy_pass->shared_quad_state_list[sqs_i]));
106       }
107     }
108     out->push_back(copy_pass.Pass());
109   }
110 }
111 
SetNew(Id id,const gfx::Rect & output_rect,const gfx::Rect & damage_rect,const gfx::Transform & transform_to_root_target)112 void RenderPass::SetNew(Id id,
113                         const gfx::Rect& output_rect,
114                         const gfx::Rect& damage_rect,
115                         const gfx::Transform& transform_to_root_target) {
116   DCHECK_GT(id.layer_id, 0);
117   DCHECK_GE(id.index, 0);
118   DCHECK(damage_rect.IsEmpty() || output_rect.Contains(damage_rect))
119       << "damage_rect: " << damage_rect.ToString()
120       << " output_rect: " << output_rect.ToString();
121 
122   this->id = id;
123   this->output_rect = output_rect;
124   this->damage_rect = damage_rect;
125   this->transform_to_root_target = transform_to_root_target;
126 
127   DCHECK(quad_list.empty());
128   DCHECK(shared_quad_state_list.empty());
129 }
130 
SetAll(Id id,const gfx::Rect & output_rect,const gfx::Rect & damage_rect,const gfx::Transform & transform_to_root_target,bool has_transparent_background)131 void RenderPass::SetAll(Id id,
132                         const gfx::Rect& output_rect,
133                         const gfx::Rect& damage_rect,
134                         const gfx::Transform& transform_to_root_target,
135                         bool has_transparent_background) {
136   DCHECK_GT(id.layer_id, 0);
137   DCHECK_GE(id.index, 0);
138 
139   this->id = id;
140   this->output_rect = output_rect;
141   this->damage_rect = damage_rect;
142   this->transform_to_root_target = transform_to_root_target;
143   this->has_transparent_background = has_transparent_background;
144 
145   DCHECK(quad_list.empty());
146   DCHECK(shared_quad_state_list.empty());
147 }
148 
AsValue() const149 scoped_ptr<base::Value> RenderPass::AsValue() const {
150   scoped_ptr<base::DictionaryValue> value(new base::DictionaryValue());
151   value->Set("output_rect", MathUtil::AsValue(output_rect).release());
152   value->Set("damage_rect", MathUtil::AsValue(damage_rect).release());
153   value->SetBoolean("has_transparent_background", has_transparent_background);
154   value->SetInteger("copy_requests", copy_requests.size());
155   scoped_ptr<base::ListValue> shared_states_value(new base::ListValue());
156   for (size_t i = 0; i < shared_quad_state_list.size(); ++i) {
157     shared_states_value->Append(shared_quad_state_list[i]->AsValue().release());
158   }
159   value->Set("shared_quad_state_list", shared_states_value.release());
160   scoped_ptr<base::ListValue> quad_list_value(new base::ListValue());
161   for (size_t i = 0; i < quad_list.size(); ++i) {
162     quad_list_value->Append(quad_list[i]->AsValue().release());
163   }
164   value->Set("quad_list", quad_list_value.release());
165 
166   TracedValue::MakeDictIntoImplicitSnapshotWithCategory(
167       TRACE_DISABLED_BY_DEFAULT("cc.debug.quads"),
168       value.get(), "cc::RenderPass", id.AsTracingId());
169   return value.PassAs<base::Value>();
170 }
171 
CreateAndAppendSharedQuadState()172 SharedQuadState* RenderPass::CreateAndAppendSharedQuadState() {
173   shared_quad_state_list.push_back(make_scoped_ptr(new SharedQuadState));
174   return shared_quad_state_list.back();
175 }
176 
AppendDrawQuad(scoped_ptr<DrawQuad> draw_quad)177 void RenderPass::AppendDrawQuad(scoped_ptr<DrawQuad> draw_quad) {
178   quad_list.push_back(draw_quad.Pass());
179 }
180 
181 }  // namespace cc
182