/*
* [The "BSD licence"]
* Copyright (c) 2005-2008 Terence Parr
* All rights reserved.
*
* Conversion to C#:
* Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace Antlr.Runtime.Debug
{
using Obsolete = System.ObsoleteAttribute;
using ITreeAdaptor = Antlr.Runtime.Tree.ITreeAdaptor;
using ITreeNodeStream = Antlr.Runtime.Tree.ITreeNodeStream;
/**
* Debug any tree node stream. The constructor accepts the stream
* and a debug listener. As node stream calls come in, debug events
* are triggered.
*
*/
public class DebugTreeNodeStream : ITreeNodeStream
{
protected IDebugEventListener dbg;
protected ITreeAdaptor adaptor;
protected ITreeNodeStream input;
protected bool initialStreamState = true;
/** Track the last mark() call result value for use in rewind(). */
protected int lastMarker;
public DebugTreeNodeStream( ITreeNodeStream input,
IDebugEventListener dbg )
{
this.input = input;
this.adaptor = input.TreeAdaptor;
this.input.UniqueNavigationNodes = true;
DebugListener = dbg;
}
#region Properties
public virtual IDebugEventListener DebugListener
{
get
{
return dbg;
}
set
{
dbg = value;
}
}
public virtual int Index
{
get
{
return input.Index;
}
}
public virtual ITokenStream TokenStream
{
get
{
return input.TokenStream;
}
}
public virtual ITreeAdaptor TreeAdaptor
{
get
{
return adaptor;
}
}
public virtual object TreeSource
{
get
{
return input;
}
}
/**
* It is normally this object that instructs the node stream to
* create unique nav nodes, but to satisfy interface, we have to
* define it. It might be better to ignore the parameter but
* there might be a use for it later, so I'll leave.
*
*/
public bool UniqueNavigationNodes
{
get
{
return input.UniqueNavigationNodes;
}
set
{
input.UniqueNavigationNodes = value;
}
}
#endregion
public virtual void Consume()
{
object node = input.LT( 1 );
input.Consume();
dbg.ConsumeNode( node );
}
public virtual object this[int i]
{
get
{
return input[i];
}
}
public virtual object LT( int i )
{
object node = input.LT( i );
int ID = adaptor.GetUniqueID( node );
string text = adaptor.GetText( node );
int type = adaptor.GetType( node );
dbg.LT( i, node );
return node;
}
public virtual int LA( int i )
{
object node = input.LT( i );
int ID = adaptor.GetUniqueID( node );
string text = adaptor.GetText( node );
int type = adaptor.GetType( node );
dbg.LT( i, node );
return type;
}
public virtual int Mark()
{
lastMarker = input.Mark();
dbg.Mark( lastMarker );
return lastMarker;
}
public virtual void Rewind( int marker )
{
dbg.Rewind( marker );
input.Rewind( marker );
}
public virtual void Rewind()
{
dbg.Rewind();
input.Rewind( lastMarker );
}
public virtual void Release( int marker )
{
}
public virtual void Seek( int index )
{
// TODO: implement seek in dbg interface
// db.seek(index);
input.Seek( index );
}
public virtual int Count
{
get
{
return input.Count;
}
}
public virtual string SourceName
{
get
{
return TokenStream.SourceName;
}
}
public virtual void ReplaceChildren( object parent, int startChildIndex, int stopChildIndex, object t )
{
input.ReplaceChildren( parent, startChildIndex, stopChildIndex, t );
}
public virtual string ToString( object start, object stop )
{
return input.ToString( start, stop );
}
}
}