/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. */ gl->createSyncFromCLeventARB = glCreateSyncFromCLeventARB; gl->blendBarrierKHR = glBlendBarrierKHR; gl->cullFace = glCullFace; gl->frontFace = glFrontFace; gl->hint = glHint; gl->lineWidth = glLineWidth; gl->pointSize = glPointSize; gl->polygonMode = glPolygonMode; gl->scissor = glScissor; gl->texParameterf = glTexParameterf; gl->texParameterfv = glTexParameterfv; gl->texParameteri = glTexParameteri; gl->texParameteriv = glTexParameteriv; gl->texImage1D = glTexImage1D; gl->texImage2D = glTexImage2D; gl->drawBuffer = glDrawBuffer; gl->clear = glClear; gl->clearColor = glClearColor; gl->clearStencil = glClearStencil; gl->clearDepth = glClearDepth; gl->stencilMask = glStencilMask; gl->colorMask = glColorMask; gl->depthMask = glDepthMask; gl->disable = glDisable; gl->enable = glEnable; gl->finish = glFinish; gl->flush = glFlush; gl->blendFunc = glBlendFunc; gl->logicOp = glLogicOp; gl->stencilFunc = glStencilFunc; gl->stencilOp = glStencilOp; gl->depthFunc = glDepthFunc; gl->pixelStoref = glPixelStoref; gl->pixelStorei = glPixelStorei; gl->readBuffer = glReadBuffer; gl->readPixels = glReadPixels; gl->getBooleanv = glGetBooleanv; gl->getDoublev = glGetDoublev; gl->getError = glGetError; gl->getFloatv = glGetFloatv; gl->getIntegerv = glGetIntegerv; gl->getString = glGetString; gl->getTexImage = glGetTexImage; gl->getTexParameterfv = glGetTexParameterfv; gl->getTexParameteriv = glGetTexParameteriv; gl->getTexLevelParameterfv = glGetTexLevelParameterfv; gl->getTexLevelParameteriv = glGetTexLevelParameteriv; gl->isEnabled = glIsEnabled; gl->depthRange = glDepthRange; gl->viewport = glViewport; gl->drawArrays = glDrawArrays; gl->drawElements = glDrawElements; gl->getPointerv = glGetPointerv; gl->polygonOffset = glPolygonOffset; gl->copyTexImage1D = glCopyTexImage1D; gl->copyTexImage2D = glCopyTexImage2D; gl->copyTexSubImage1D = glCopyTexSubImage1D; gl->copyTexSubImage2D = glCopyTexSubImage2D; gl->texSubImage1D = glTexSubImage1D; gl->texSubImage2D = glTexSubImage2D; gl->bindTexture = glBindTexture; gl->deleteTextures = glDeleteTextures; gl->genTextures = glGenTextures; gl->isTexture = glIsTexture; gl->blendColor = glBlendColor; gl->blendEquation = glBlendEquation; gl->drawRangeElements = glDrawRangeElements; gl->texImage3D = glTexImage3D; gl->texSubImage3D = glTexSubImage3D; gl->copyTexSubImage3D = glCopyTexSubImage3D; gl->activeTexture = glActiveTexture; gl->sampleCoverage = glSampleCoverage; gl->compressedTexImage3D = glCompressedTexImage3D; gl->compressedTexImage2D = glCompressedTexImage2D; gl->compressedTexImage1D = glCompressedTexImage1D; gl->compressedTexSubImage3D = glCompressedTexSubImage3D; gl->compressedTexSubImage2D = glCompressedTexSubImage2D; gl->compressedTexSubImage1D = glCompressedTexSubImage1D; gl->getCompressedTexImage = glGetCompressedTexImage; gl->blendFuncSeparate = glBlendFuncSeparate; gl->multiDrawArrays = glMultiDrawArrays; gl->multiDrawElements = glMultiDrawElements; gl->pointParameterf = glPointParameterf; gl->pointParameterfv = glPointParameterfv; gl->pointParameteri = glPointParameteri; gl->pointParameteriv = glPointParameteriv; gl->genQueries = glGenQueries; gl->deleteQueries = glDeleteQueries; gl->isQuery = glIsQuery; gl->beginQuery = glBeginQuery; gl->endQuery = glEndQuery; gl->getQueryiv = glGetQueryiv; gl->getQueryObjectiv = glGetQueryObjectiv; gl->getQueryObjectuiv = glGetQueryObjectuiv; gl->bindBuffer = glBindBuffer; gl->deleteBuffers = glDeleteBuffers; gl->genBuffers = glGenBuffers; gl->isBuffer = glIsBuffer; gl->bufferData = glBufferData; gl->bufferSubData = glBufferSubData; gl->getBufferSubData = glGetBufferSubData; gl->mapBuffer = glMapBuffer; gl->unmapBuffer = glUnmapBuffer; gl->getBufferParameteriv = glGetBufferParameteriv; gl->getBufferPointerv = glGetBufferPointerv; gl->blendEquationSeparate = glBlendEquationSeparate; gl->drawBuffers = glDrawBuffers; gl->stencilOpSeparate = glStencilOpSeparate; gl->stencilFuncSeparate = glStencilFuncSeparate; gl->stencilMaskSeparate = glStencilMaskSeparate; gl->attachShader = glAttachShader; gl->bindAttribLocation = glBindAttribLocation; gl->compileShader = glCompileShader; gl->createProgram = glCreateProgram; gl->createShader = glCreateShader; gl->deleteProgram = glDeleteProgram; gl->deleteShader = glDeleteShader; gl->detachShader = glDetachShader; gl->disableVertexAttribArray = glDisableVertexAttribArray; gl->enableVertexAttribArray = glEnableVertexAttribArray; gl->getActiveAttrib = glGetActiveAttrib; gl->getActiveUniform = glGetActiveUniform; gl->getAttachedShaders = glGetAttachedShaders; gl->getAttribLocation = glGetAttribLocation; gl->getProgramiv = glGetProgramiv; gl->getProgramInfoLog = glGetProgramInfoLog; gl->getShaderiv = glGetShaderiv; gl->getShaderInfoLog = glGetShaderInfoLog; gl->getShaderSource = glGetShaderSource; gl->getUniformLocation = glGetUniformLocation; gl->getUniformfv = glGetUniformfv; gl->getUniformiv = glGetUniformiv; gl->getVertexAttribdv = glGetVertexAttribdv; gl->getVertexAttribfv = glGetVertexAttribfv; gl->getVertexAttribiv = glGetVertexAttribiv; gl->getVertexAttribPointerv = glGetVertexAttribPointerv; gl->isProgram = glIsProgram; gl->isShader = glIsShader; gl->linkProgram = glLinkProgram; gl->shaderSource = glShaderSource; gl->useProgram = glUseProgram; gl->uniform1f = glUniform1f; gl->uniform2f = glUniform2f; gl->uniform3f = glUniform3f; gl->uniform4f = glUniform4f; gl->uniform1i = glUniform1i; gl->uniform2i = glUniform2i; gl->uniform3i = glUniform3i; gl->uniform4i = glUniform4i; gl->uniform1fv = glUniform1fv; gl->uniform2fv = glUniform2fv; gl->uniform3fv = glUniform3fv; gl->uniform4fv = glUniform4fv; gl->uniform1iv = glUniform1iv; gl->uniform2iv = glUniform2iv; gl->uniform3iv = glUniform3iv; gl->uniform4iv = glUniform4iv; gl->uniformMatrix2fv = glUniformMatrix2fv; gl->uniformMatrix3fv = glUniformMatrix3fv; gl->uniformMatrix4fv = glUniformMatrix4fv; gl->validateProgram = glValidateProgram; gl->vertexAttrib1d = glVertexAttrib1d; gl->vertexAttrib1dv = glVertexAttrib1dv; gl->vertexAttrib1f = glVertexAttrib1f; gl->vertexAttrib1fv = glVertexAttrib1fv; gl->vertexAttrib1s = glVertexAttrib1s; gl->vertexAttrib1sv = glVertexAttrib1sv; gl->vertexAttrib2d = glVertexAttrib2d; gl->vertexAttrib2dv = glVertexAttrib2dv; gl->vertexAttrib2f = glVertexAttrib2f; gl->vertexAttrib2fv = glVertexAttrib2fv; gl->vertexAttrib2s = glVertexAttrib2s; gl->vertexAttrib2sv = glVertexAttrib2sv; gl->vertexAttrib3d = glVertexAttrib3d; gl->vertexAttrib3dv = glVertexAttrib3dv; gl->vertexAttrib3f = glVertexAttrib3f; gl->vertexAttrib3fv = glVertexAttrib3fv; gl->vertexAttrib3s = glVertexAttrib3s; gl->vertexAttrib3sv = glVertexAttrib3sv; gl->vertexAttrib4Nbv = glVertexAttrib4Nbv; gl->vertexAttrib4Niv = glVertexAttrib4Niv; gl->vertexAttrib4Nsv = glVertexAttrib4Nsv; gl->vertexAttrib4Nub = glVertexAttrib4Nub; gl->vertexAttrib4Nubv = glVertexAttrib4Nubv; gl->vertexAttrib4Nuiv = glVertexAttrib4Nuiv; gl->vertexAttrib4Nusv = glVertexAttrib4Nusv; gl->vertexAttrib4bv = glVertexAttrib4bv; gl->vertexAttrib4d = glVertexAttrib4d; gl->vertexAttrib4dv = glVertexAttrib4dv; gl->vertexAttrib4f = glVertexAttrib4f; gl->vertexAttrib4fv = glVertexAttrib4fv; gl->vertexAttrib4iv = glVertexAttrib4iv; gl->vertexAttrib4s = glVertexAttrib4s; gl->vertexAttrib4sv = glVertexAttrib4sv; gl->vertexAttrib4ubv = glVertexAttrib4ubv; gl->vertexAttrib4uiv = glVertexAttrib4uiv; gl->vertexAttrib4usv = glVertexAttrib4usv; gl->vertexAttribPointer = glVertexAttribPointer; gl->uniformMatrix2x3fv = glUniformMatrix2x3fv; gl->uniformMatrix3x2fv = glUniformMatrix3x2fv; gl->uniformMatrix2x4fv = glUniformMatrix2x4fv; gl->uniformMatrix4x2fv = glUniformMatrix4x2fv; gl->uniformMatrix3x4fv = glUniformMatrix3x4fv; gl->uniformMatrix4x3fv = glUniformMatrix4x3fv; gl->colorMaski = glColorMaski; gl->getBooleani_v = glGetBooleani_v; gl->getIntegeri_v = glGetIntegeri_v; gl->enablei = glEnablei; gl->disablei = glDisablei; gl->isEnabledi = glIsEnabledi; gl->beginTransformFeedback = glBeginTransformFeedback; gl->endTransformFeedback = glEndTransformFeedback; gl->bindBufferRange = glBindBufferRange; gl->bindBufferBase = glBindBufferBase; gl->transformFeedbackVaryings = glTransformFeedbackVaryings; gl->getTransformFeedbackVarying = glGetTransformFeedbackVarying; gl->clampColor = glClampColor; gl->beginConditionalRender = glBeginConditionalRender; gl->endConditionalRender = glEndConditionalRender; gl->vertexAttribIPointer = glVertexAttribIPointer; gl->getVertexAttribIiv = glGetVertexAttribIiv; gl->getVertexAttribIuiv = glGetVertexAttribIuiv; gl->vertexAttribI1i = glVertexAttribI1i; gl->vertexAttribI2i = glVertexAttribI2i; gl->vertexAttribI3i = glVertexAttribI3i; gl->vertexAttribI4i = glVertexAttribI4i; gl->vertexAttribI1ui = glVertexAttribI1ui; gl->vertexAttribI2ui = glVertexAttribI2ui; gl->vertexAttribI3ui = glVertexAttribI3ui; gl->vertexAttribI4ui = glVertexAttribI4ui; gl->vertexAttribI1iv = glVertexAttribI1iv; gl->vertexAttribI2iv = glVertexAttribI2iv; gl->vertexAttribI3iv = glVertexAttribI3iv; gl->vertexAttribI4iv = glVertexAttribI4iv; gl->vertexAttribI1uiv = glVertexAttribI1uiv; gl->vertexAttribI2uiv = glVertexAttribI2uiv; gl->vertexAttribI3uiv = glVertexAttribI3uiv; gl->vertexAttribI4uiv = glVertexAttribI4uiv; gl->vertexAttribI4bv = glVertexAttribI4bv; gl->vertexAttribI4sv = glVertexAttribI4sv; gl->vertexAttribI4ubv = glVertexAttribI4ubv; gl->vertexAttribI4usv = glVertexAttribI4usv; gl->getUniformuiv = glGetUniformuiv; gl->bindFragDataLocation = glBindFragDataLocation; gl->getFragDataLocation = glGetFragDataLocation; gl->uniform1ui = glUniform1ui; gl->uniform2ui = glUniform2ui; gl->uniform3ui = glUniform3ui; gl->uniform4ui = glUniform4ui; gl->uniform1uiv = glUniform1uiv; gl->uniform2uiv = glUniform2uiv; gl->uniform3uiv = glUniform3uiv; gl->uniform4uiv = glUniform4uiv; gl->texParameterIiv = glTexParameterIiv; gl->texParameterIuiv = glTexParameterIuiv; gl->getTexParameterIiv = glGetTexParameterIiv; gl->getTexParameterIuiv = glGetTexParameterIuiv; gl->clearBufferiv = glClearBufferiv; gl->clearBufferuiv = glClearBufferuiv; gl->clearBufferfv = glClearBufferfv; gl->clearBufferfi = glClearBufferfi; gl->getStringi = glGetStringi; gl->isRenderbuffer = glIsRenderbuffer; gl->bindRenderbuffer = glBindRenderbuffer; gl->deleteRenderbuffers = glDeleteRenderbuffers; gl->genRenderbuffers = glGenRenderbuffers; gl->renderbufferStorage = glRenderbufferStorage; gl->getRenderbufferParameteriv = glGetRenderbufferParameteriv; gl->isFramebuffer = glIsFramebuffer; gl->bindFramebuffer = glBindFramebuffer; gl->deleteFramebuffers = glDeleteFramebuffers; gl->genFramebuffers = glGenFramebuffers; gl->checkFramebufferStatus = glCheckFramebufferStatus; gl->framebufferTexture1D = glFramebufferTexture1D; gl->framebufferTexture2D = glFramebufferTexture2D; gl->framebufferTexture3D = glFramebufferTexture3D; gl->framebufferRenderbuffer = glFramebufferRenderbuffer; gl->getFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv; gl->generateMipmap = glGenerateMipmap; gl->blitFramebuffer = glBlitFramebuffer; gl->renderbufferStorageMultisample = glRenderbufferStorageMultisample; gl->framebufferTextureLayer = glFramebufferTextureLayer; gl->mapBufferRange = glMapBufferRange; gl->flushMappedBufferRange = glFlushMappedBufferRange; gl->bindVertexArray = glBindVertexArray; gl->deleteVertexArrays = glDeleteVertexArrays; gl->genVertexArrays = glGenVertexArrays; gl->isVertexArray = glIsVertexArray; gl->texBuffer = glTexBuffer; gl->primitiveRestartIndex = glPrimitiveRestartIndex; gl->copyBufferSubData = glCopyBufferSubData; gl->drawArraysInstanced = glDrawArraysInstanced; gl->drawElementsInstanced = glDrawElementsInstanced; gl->getUniformIndices = glGetUniformIndices; gl->getActiveUniformsiv = glGetActiveUniformsiv; gl->getActiveUniformName = glGetActiveUniformName; gl->getUniformBlockIndex = glGetUniformBlockIndex; gl->getActiveUniformBlockiv = glGetActiveUniformBlockiv; gl->getActiveUniformBlockName = glGetActiveUniformBlockName; gl->uniformBlockBinding = glUniformBlockBinding; gl->getInteger64i_v = glGetInteger64i_v; gl->getBufferParameteri64v = glGetBufferParameteri64v; gl->framebufferTexture = glFramebufferTexture; gl->drawElementsBaseVertex = glDrawElementsBaseVertex; gl->drawRangeElementsBaseVertex = glDrawRangeElementsBaseVertex; gl->drawElementsInstancedBaseVertex = glDrawElementsInstancedBaseVertex; gl->multiDrawElementsBaseVertex = glMultiDrawElementsBaseVertex; gl->provokingVertex = glProvokingVertex; gl->fenceSync = glFenceSync; gl->isSync = glIsSync; gl->deleteSync = glDeleteSync; gl->clientWaitSync = glClientWaitSync; gl->waitSync = glWaitSync; gl->getInteger64v = glGetInteger64v; gl->getSynciv = glGetSynciv; gl->texImage2DMultisample = glTexImage2DMultisample; gl->texImage3DMultisample = glTexImage3DMultisample; gl->getMultisamplefv = glGetMultisamplefv; gl->sampleMaski = glSampleMaski; gl->vertexAttribDivisor = glVertexAttribDivisor; gl->bindFragDataLocationIndexed = glBindFragDataLocationIndexed; gl->getFragDataIndex = glGetFragDataIndex; gl->genSamplers = glGenSamplers; gl->deleteSamplers = glDeleteSamplers; gl->isSampler = glIsSampler; gl->bindSampler = glBindSampler; gl->samplerParameteri = glSamplerParameteri; gl->samplerParameteriv = glSamplerParameteriv; gl->samplerParameterf = glSamplerParameterf; gl->samplerParameterfv = glSamplerParameterfv; gl->samplerParameterIiv = glSamplerParameterIiv; gl->samplerParameterIuiv = glSamplerParameterIuiv; gl->getSamplerParameteriv = glGetSamplerParameteriv; gl->getSamplerParameterIiv = glGetSamplerParameterIiv; gl->getSamplerParameterfv = glGetSamplerParameterfv; gl->getSamplerParameterIuiv = glGetSamplerParameterIuiv; gl->queryCounter = glQueryCounter; gl->getQueryObjecti64v = glGetQueryObjecti64v; gl->getQueryObjectui64v = glGetQueryObjectui64v; gl->vertexAttribP1ui = glVertexAttribP1ui; gl->vertexAttribP1uiv = glVertexAttribP1uiv; gl->vertexAttribP2ui = glVertexAttribP2ui; gl->vertexAttribP2uiv = glVertexAttribP2uiv; gl->vertexAttribP3ui = glVertexAttribP3ui; gl->vertexAttribP3uiv = glVertexAttribP3uiv; gl->vertexAttribP4ui = glVertexAttribP4ui; gl->vertexAttribP4uiv = glVertexAttribP4uiv; gl->blendEquationi = glBlendEquationi; gl->blendEquationSeparatei = glBlendEquationSeparatei; gl->blendFunci = glBlendFunci; gl->blendFuncSeparatei = glBlendFuncSeparatei; gl->drawArraysIndirect = glDrawArraysIndirect; gl->drawElementsIndirect = glDrawElementsIndirect; gl->uniform1d = glUniform1d; gl->uniform2d = glUniform2d; gl->uniform3d = glUniform3d; gl->uniform4d = glUniform4d; gl->uniform1dv = glUniform1dv; gl->uniform2dv = glUniform2dv; gl->uniform3dv = glUniform3dv; gl->uniform4dv = glUniform4dv; gl->uniformMatrix2dv = glUniformMatrix2dv; gl->uniformMatrix3dv = glUniformMatrix3dv; gl->uniformMatrix4dv = glUniformMatrix4dv; gl->uniformMatrix2x3dv = glUniformMatrix2x3dv; gl->uniformMatrix2x4dv = glUniformMatrix2x4dv; gl->uniformMatrix3x2dv = glUniformMatrix3x2dv; gl->uniformMatrix3x4dv = glUniformMatrix3x4dv; gl->uniformMatrix4x2dv = glUniformMatrix4x2dv; gl->uniformMatrix4x3dv = glUniformMatrix4x3dv; gl->getUniformdv = glGetUniformdv; gl->minSampleShading = glMinSampleShading; gl->getSubroutineUniformLocation = glGetSubroutineUniformLocation; gl->getSubroutineIndex = glGetSubroutineIndex; gl->getActiveSubroutineUniformiv = glGetActiveSubroutineUniformiv; gl->getActiveSubroutineUniformName = glGetActiveSubroutineUniformName; gl->getActiveSubroutineName = glGetActiveSubroutineName; gl->uniformSubroutinesuiv = glUniformSubroutinesuiv; gl->getUniformSubroutineuiv = glGetUniformSubroutineuiv; gl->getProgramStageiv = glGetProgramStageiv; gl->patchParameteri = glPatchParameteri; gl->patchParameterfv = glPatchParameterfv; gl->bindTransformFeedback = glBindTransformFeedback; gl->deleteTransformFeedbacks = glDeleteTransformFeedbacks; gl->genTransformFeedbacks = glGenTransformFeedbacks; gl->isTransformFeedback = glIsTransformFeedback; gl->pauseTransformFeedback = glPauseTransformFeedback; gl->resumeTransformFeedback = glResumeTransformFeedback; gl->drawTransformFeedback = glDrawTransformFeedback; gl->drawTransformFeedbackStream = glDrawTransformFeedbackStream; gl->beginQueryIndexed = glBeginQueryIndexed; gl->endQueryIndexed = glEndQueryIndexed; gl->getQueryIndexediv = glGetQueryIndexediv; gl->releaseShaderCompiler = glReleaseShaderCompiler; gl->shaderBinary = glShaderBinary; gl->getShaderPrecisionFormat = glGetShaderPrecisionFormat; gl->depthRangef = glDepthRangef; gl->clearDepthf = glClearDepthf; gl->getProgramBinary = glGetProgramBinary; gl->programBinary = glProgramBinary; gl->programParameteri = glProgramParameteri; gl->useProgramStages = glUseProgramStages; gl->activeShaderProgram = glActiveShaderProgram; gl->createShaderProgramv = glCreateShaderProgramv; gl->bindProgramPipeline = glBindProgramPipeline; gl->deleteProgramPipelines = glDeleteProgramPipelines; gl->genProgramPipelines = glGenProgramPipelines; gl->isProgramPipeline = glIsProgramPipeline; gl->getProgramPipelineiv = glGetProgramPipelineiv; gl->programUniform1i = glProgramUniform1i; gl->programUniform1iv = glProgramUniform1iv; gl->programUniform1f = glProgramUniform1f; gl->programUniform1fv = glProgramUniform1fv; gl->programUniform1d = glProgramUniform1d; gl->programUniform1dv = glProgramUniform1dv; gl->programUniform1ui = glProgramUniform1ui; gl->programUniform1uiv = glProgramUniform1uiv; gl->programUniform2i = glProgramUniform2i; gl->programUniform2iv = glProgramUniform2iv; gl->programUniform2f = glProgramUniform2f; gl->programUniform2fv = glProgramUniform2fv; gl->programUniform2d = glProgramUniform2d; gl->programUniform2dv = glProgramUniform2dv; gl->programUniform2ui = glProgramUniform2ui; gl->programUniform2uiv = glProgramUniform2uiv; gl->programUniform3i = glProgramUniform3i; gl->programUniform3iv = glProgramUniform3iv; gl->programUniform3f = glProgramUniform3f; gl->programUniform3fv = glProgramUniform3fv; gl->programUniform3d = glProgramUniform3d; gl->programUniform3dv = glProgramUniform3dv; gl->programUniform3ui = glProgramUniform3ui; gl->programUniform3uiv = glProgramUniform3uiv; gl->programUniform4i = glProgramUniform4i; gl->programUniform4iv = glProgramUniform4iv; gl->programUniform4f = glProgramUniform4f; gl->programUniform4fv = glProgramUniform4fv; gl->programUniform4d = glProgramUniform4d; gl->programUniform4dv = glProgramUniform4dv; gl->programUniform4ui = glProgramUniform4ui; gl->programUniform4uiv = glProgramUniform4uiv; gl->programUniformMatrix2fv = glProgramUniformMatrix2fv; gl->programUniformMatrix3fv = glProgramUniformMatrix3fv; gl->programUniformMatrix4fv = glProgramUniformMatrix4fv; gl->programUniformMatrix2dv = glProgramUniformMatrix2dv; gl->programUniformMatrix3dv = glProgramUniformMatrix3dv; gl->programUniformMatrix4dv = glProgramUniformMatrix4dv; gl->programUniformMatrix2x3fv = glProgramUniformMatrix2x3fv; gl->programUniformMatrix3x2fv = glProgramUniformMatrix3x2fv; gl->programUniformMatrix2x4fv = glProgramUniformMatrix2x4fv; gl->programUniformMatrix4x2fv = glProgramUniformMatrix4x2fv; gl->programUniformMatrix3x4fv = glProgramUniformMatrix3x4fv; gl->programUniformMatrix4x3fv = glProgramUniformMatrix4x3fv; gl->programUniformMatrix2x3dv = glProgramUniformMatrix2x3dv; gl->programUniformMatrix3x2dv = glProgramUniformMatrix3x2dv; gl->programUniformMatrix2x4dv = glProgramUniformMatrix2x4dv; gl->programUniformMatrix4x2dv = glProgramUniformMatrix4x2dv; gl->programUniformMatrix3x4dv = glProgramUniformMatrix3x4dv; gl->programUniformMatrix4x3dv = glProgramUniformMatrix4x3dv; gl->validateProgramPipeline = glValidateProgramPipeline; gl->getProgramPipelineInfoLog = glGetProgramPipelineInfoLog; gl->vertexAttribL1d = glVertexAttribL1d; gl->vertexAttribL2d = glVertexAttribL2d; gl->vertexAttribL3d = glVertexAttribL3d; gl->vertexAttribL4d = glVertexAttribL4d; gl->vertexAttribL1dv = glVertexAttribL1dv; gl->vertexAttribL2dv = glVertexAttribL2dv; gl->vertexAttribL3dv = glVertexAttribL3dv; gl->vertexAttribL4dv = glVertexAttribL4dv; gl->vertexAttribLPointer = glVertexAttribLPointer; gl->getVertexAttribLdv = glGetVertexAttribLdv; gl->viewportArrayv = glViewportArrayv; gl->viewportIndexedf = glViewportIndexedf; gl->viewportIndexedfv = glViewportIndexedfv; gl->scissorArrayv = glScissorArrayv; gl->scissorIndexed = glScissorIndexed; gl->scissorIndexedv = glScissorIndexedv; gl->depthRangeArrayv = glDepthRangeArrayv; gl->depthRangeIndexed = glDepthRangeIndexed; gl->getFloati_v = glGetFloati_v; gl->getDoublei_v = glGetDoublei_v; gl->drawArraysInstancedBaseInstance = glDrawArraysInstancedBaseInstance; gl->drawElementsInstancedBaseInstance = glDrawElementsInstancedBaseInstance; gl->drawElementsInstancedBaseVertexBaseInstance = glDrawElementsInstancedBaseVertexBaseInstance; gl->drawTransformFeedbackInstanced = glDrawTransformFeedbackInstanced; gl->drawTransformFeedbackStreamInstanced = glDrawTransformFeedbackStreamInstanced; gl->getInternalformativ = glGetInternalformativ; gl->getActiveAtomicCounterBufferiv = glGetActiveAtomicCounterBufferiv; gl->bindImageTexture = glBindImageTexture; gl->memoryBarrier = glMemoryBarrier; gl->texStorage1D = glTexStorage1D; gl->texStorage2D = glTexStorage2D; gl->texStorage3D = glTexStorage3D; gl->clearBufferData = glClearBufferData; gl->clearBufferSubData = glClearBufferSubData; gl->dispatchCompute = glDispatchCompute; gl->dispatchComputeIndirect = glDispatchComputeIndirect; gl->copyImageSubData = glCopyImageSubData; gl->debugMessageControl = glDebugMessageControl; gl->debugMessageInsert = glDebugMessageInsert; gl->debugMessageCallback = glDebugMessageCallback; gl->getDebugMessageLog = glGetDebugMessageLog; gl->pushDebugGroup = glPushDebugGroup; gl->popDebugGroup = glPopDebugGroup; gl->objectLabel = glObjectLabel; gl->getObjectLabel = glGetObjectLabel; gl->objectPtrLabel = glObjectPtrLabel; gl->getObjectPtrLabel = glGetObjectPtrLabel; gl->framebufferParameteri = glFramebufferParameteri; gl->getFramebufferParameteriv = glGetFramebufferParameteriv; gl->getInternalformati64v = glGetInternalformati64v; gl->invalidateTexSubImage = glInvalidateTexSubImage; gl->invalidateTexImage = glInvalidateTexImage; gl->invalidateBufferSubData = glInvalidateBufferSubData; gl->invalidateBufferData = glInvalidateBufferData; gl->invalidateFramebuffer = glInvalidateFramebuffer; gl->invalidateSubFramebuffer = glInvalidateSubFramebuffer; gl->multiDrawArraysIndirect = glMultiDrawArraysIndirect; gl->multiDrawElementsIndirect = glMultiDrawElementsIndirect; gl->getProgramInterfaceiv = glGetProgramInterfaceiv; gl->getProgramResourceIndex = glGetProgramResourceIndex; gl->getProgramResourceName = glGetProgramResourceName; gl->getProgramResourceiv = glGetProgramResourceiv; gl->getProgramResourceLocation = glGetProgramResourceLocation; gl->getProgramResourceLocationIndex = glGetProgramResourceLocationIndex; gl->shaderStorageBlockBinding = glShaderStorageBlockBinding; gl->texBufferRange = glTexBufferRange; gl->texStorage2DMultisample = glTexStorage2DMultisample; gl->texStorage3DMultisample = glTexStorage3DMultisample; gl->textureView = glTextureView; gl->bindVertexBuffer = glBindVertexBuffer; gl->vertexAttribFormat = glVertexAttribFormat; gl->vertexAttribIFormat = glVertexAttribIFormat; gl->vertexAttribLFormat = glVertexAttribLFormat; gl->vertexAttribBinding = glVertexAttribBinding; gl->vertexBindingDivisor = glVertexBindingDivisor; gl->bufferStorage = glBufferStorage; gl->clearTexImage = glClearTexImage; gl->clearTexSubImage = glClearTexSubImage; gl->bindBuffersBase = glBindBuffersBase; gl->bindBuffersRange = glBindBuffersRange; gl->bindTextures = glBindTextures; gl->bindSamplers = glBindSamplers; gl->bindImageTextures = glBindImageTextures; gl->bindVertexBuffers = glBindVertexBuffers;