Lines Matching refs:absDiff
1886 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
1890 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
1891 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
1928 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
1932 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
1933 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
1971 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
1975 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
1976 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
2014 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2018 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2019 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
2058 float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w)); }
2062 bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2063 bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }
2073 # float absDiff (vec4 a, vec4 b) { vec4 d = abs(a - b); return max(max(d.x, d.y), max(d.z, d.w));…
2077 # bool test (in float arr[4], vec4 ref) { return (absDiff(get(arr), ref) < 0.1); }
2078 # bool isEqual (in float a[4], in float b[4]) { return (absDiff(get(a), get(b)) < 0.1); }