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Lines Matching refs:sampler

271 …Vec4					sample1D					(const Sampler& sampler, Sampler::FilterMode filter, float s, int level) con…
272 …Vec4 sample2D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, int d…
273 …Vec4 sample3D (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, float…
275 …Vec4 sample1DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, const IVe…
276 …Vec4 sample2DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
277 …Vec4 sample3DOffset (const Sampler& sampler, Sampler::FilterMode filter, float s, float t, …
279 …float sample1DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float…
280 …float sample2DCompare (const Sampler& sampler, Sampler::FilterMode filter, float ref, float…
360 … (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, int lev…
361 … (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t…
362 … (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t…
364 …et (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float l…
365 …et (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t…
366 …et (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float s, float t…
368 …re (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float…
369 …re (const ConstPixelBufferAccess* levels, int numLevels, const Sampler& sampler, float ref, float…
371 Vec4 gatherArray2DOffsets (const ConstPixelBufferAccess& src, const Sampler& sampler, float s, fl…
372 Vec4 gatherArray2DOffsetsCompare (const ConstPixelBufferAccess& src, const Sampler& sampler, float…
421 Vec4 sample (const Sampler& sampler, float s, float lod) const;
422 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
423 float sampleCompare (const Sampler& sampler, float ref, float s, float lod) const;
424 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float lod, deInt32 of…
438 inline Vec4 Texture1DView::sample (const Sampler& sampler, float s, float lod) const in sample() argument
440 return sampleLevelArray1D(m_levels, m_numLevels, sampler, s, 0 /* depth */, lod); in sample()
443 inline Vec4 Texture1DView::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset… in sampleOffset() argument
445 return sampleLevelArray1DOffset(m_levels, m_numLevels, sampler, s, lod, IVec2(offset, 0)); in sampleOffset()
448 inline float Texture1DView::sampleCompare (const Sampler& sampler, float ref, float s, float lod) c… in sampleCompare() argument
450 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(0, 0)); in sampleCompare()
453 inline float Texture1DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float … in sampleCompareOffset() argument
455 return sampleLevelArray1DCompare(m_levels, m_numLevels, sampler, ref, s, lod, IVec2(offset, 0)); in sampleCompareOffset()
472 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
473 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset…
474 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
475 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, c…
477 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2…
478 …Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (…
492 inline Vec4 Texture2DView::sample (const Sampler& sampler, float s, float t, float lod) const in sample() argument
494 return sampleLevelArray2D(m_levels, m_numLevels, sampler, s, t, 0 /* depth */, lod); in sample()
497 inline Vec4 Texture2DView::sampleOffset (const Sampler& sampler, float s, float t, float lod, const… in sampleOffset() argument
499 …return sampleLevelArray2DOffset(m_levels, m_numLevels, sampler, s, t, lod, IVec3(offset.x(), offse… in sampleOffset()
502 inline float Texture2DView::sampleCompare (const Sampler& sampler, float ref, float s, float t, flo… in sampleCompare() argument
504 return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(0, 0, 0)); in sampleCompare()
507 inline float Texture2DView::sampleCompareOffset (const Sampler& sampler, float ref, float s, float … in sampleCompareOffset() argument
509 …return sampleLevelArray2DCompare(m_levels, m_numLevels, sampler, ref, s, t, lod, IVec3(offset.x(),… in sampleCompareOffset()
512 inline Vec4 Texture2DView::gatherOffsets (const Sampler& sampler, float s, float t, int componentNd… in gatherOffsets() argument
514 return gatherArray2DOffsets(m_levels[0], sampler, s, t, 0, componentNdx, offsets); in gatherOffsets()
517 inline Vec4 Texture2DView::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float … in gatherOffsetsCompare() argument
519 return gatherArray2DOffsetsCompare(m_levels[0], sampler, ref, s, t, 0, offsets); in gatherOffsetsCompare()
571 Vec4 sample (const Sampler& sampler, float s, float lod) const;
572 Vec4 sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) const;
589 inline Vec4 Texture1D::sample (const Sampler& sampler, float s, float lod) const in sample() argument
591 return m_view.sample(sampler, s, lod); in sample()
594 inline Vec4 Texture1D::sampleOffset (const Sampler& sampler, float s, float lod, deInt32 offset) co… in sampleOffset() argument
596 return m_view.sampleOffset(sampler, s, lod, offset); in sampleOffset()
616 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
617 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVec2& offset…
618 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
619 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, c…
621 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, const IVec2…
622 …Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, const IVec2 (…
640 inline Vec4 Texture2D::sample (const Sampler& sampler, float s, float t, float lod) const in sample() argument
642 return m_view.sample(sampler, s, t, lod); in sample()
645 inline Vec4 Texture2D::sampleOffset (const Sampler& sampler, float s, float t, float lod, const IVe… in sampleOffset() argument
647 return m_view.sampleOffset(sampler, s, t, lod, offset); in sampleOffset()
650 inline float Texture2D::sampleCompare (const Sampler& sampler, float ref, float s, float t, float l… in sampleCompare() argument
652 return m_view.sampleCompare(sampler, ref, s, t, lod); in sampleCompare()
655 inline float Texture2D::sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, f… in sampleCompareOffset() argument
657 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset); in sampleCompareOffset()
660 inline Vec4 Texture2D::gatherOffsets (const Sampler& sampler, float s, float t, int componentNdx, c… in gatherOffsets() argument
662 return m_view.gatherOffsets(sampler, s, t, componentNdx, offsets); in gatherOffsets()
665 inline Vec4 Texture2D::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float t, c… in gatherOffsetsCompare() argument
667 return m_view.gatherOffsetsCompare(sampler, ref, s, t, offsets); in gatherOffsetsCompare()
684 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const;
685 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
687 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
688 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
716 Vec4 sample (const Sampler& sampler, float s, float t, float p, float lod) const;
717 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
719 Vec4 gather (const Sampler& sampler, float s, float t, float r, int componentNdx) const;
720 Vec4 gatherCompare (const Sampler& sampler, float ref, float s, float t, float r) const;
736 inline Vec4 TextureCube::sample (const Sampler& sampler, float s, float t, float p, float lod) const in sample() argument
738 return m_view.sample(sampler, s, t, p, lod); in sample()
741 inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float… in sampleCompare() argument
743 return m_view.sampleCompare(sampler, ref, s, t, r, lod); in sampleCompare()
746 inline Vec4 TextureCube::gather (const Sampler& sampler, float s, float t, float r, int componentNd… in gather() argument
748 return m_view.gather(sampler, s, t, r, componentNdx); in gather()
751 inline Vec4 TextureCube::gatherCompare (const Sampler& sampler, float ref, float s, float t, float … in gatherCompare() argument
753 return m_view.gatherCompare(sampler, ref, s, t, r); in gatherCompare()
770 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
771 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) con…
772 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
773 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, d…
797 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
798 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
799 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
800 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, flo…
802 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, co…
803 …Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, cons…
833 Vec4 sample (const Sampler& sampler, float s, float t, float lod) const;
834 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float lod, deInt32 offset) con…
835 float sampleCompare (const Sampler& sampler, float ref, float s, float t, float lod) const;
836 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float lod, d…
848 inline Vec4 Texture1DArray::sample (const Sampler& sampler, float s, float t, float lod) const in sample() argument
850 return m_view.sample(sampler, s, t, lod); in sample()
853 inline Vec4 Texture1DArray::sampleOffset (const Sampler& sampler, float s, float t, float lod, deIn… in sampleOffset() argument
855 return m_view.sampleOffset(sampler, s, t, lod, offset); in sampleOffset()
858 inline float Texture1DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, fl… in sampleCompare() argument
860 return m_view.sampleCompare(sampler, ref, s, t, lod); in sampleCompare()
863 inline float Texture1DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float… in sampleCompareOffset() argument
865 return m_view.sampleCompareOffset(sampler, ref, s, t, lod, offset); in sampleCompareOffset()
890 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
891 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
892 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lo…
893 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, flo…
895 …Vec4 gatherOffsets (const Sampler& sampler, float s, float t, float r, int componentNdx, co…
896 …Vec4 gatherOffsetsCompare(const Sampler& sampler, float ref, float s, float t, float r, cons…
909 inline Vec4 Texture2DArray::sample (const Sampler& sampler, float s, float t, float r, float lod) c… in sample() argument
911 return m_view.sample(sampler, s, t, r, lod); in sample()
914 inline Vec4 Texture2DArray::sampleOffset (const Sampler& sampler, float s, float t, float r, float … in sampleOffset() argument
916 return m_view.sampleOffset(sampler, s, t, r, lod, offset); in sampleOffset()
919 inline float Texture2DArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, fl… in sampleCompare() argument
921 return m_view.sampleCompare(sampler, ref, s, t, r, lod); in sampleCompare()
924 inline float Texture2DArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, float… in sampleCompareOffset() argument
926 return m_view.sampleCompareOffset(sampler, ref, s, t, r, lod, offset); in sampleCompareOffset()
929 inline Vec4 Texture2DArray::gatherOffsets (const Sampler& sampler, float s, float t, float r, int c… in gatherOffsets() argument
931 return m_view.gatherOffsets(sampler, s, t, r, componentNdx, offsets); in gatherOffsets()
934 inline Vec4 Texture2DArray::gatherOffsetsCompare (const Sampler& sampler, float ref, float s, float… in gatherOffsetsCompare() argument
936 return m_view.gatherOffsetsCompare(sampler, ref, s, t, r, offsets); in gatherOffsetsCompare()
954 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
955 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
962 inline Vec4 Texture3DView::sample (const Sampler& sampler, float s, float t, float r, float lod) co… in sample() argument
964 return sampleLevelArray3D(m_levels, m_numLevels, sampler, s, t, r, lod); in sample()
967 inline Vec4 Texture3DView::sampleOffset (const Sampler& sampler, float s, float t, float r, float l… in sampleOffset() argument
969 return sampleLevelArray3DOffset(m_levels, m_numLevels, sampler, s, t, r, lod, offset); in sampleOffset()
994 Vec4 sample (const Sampler& sampler, float s, float t, float r, float lod) const;
995 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, const IVec…
1008 inline Vec4 Texture3D::sample (const Sampler& sampler, float s, float t, float r, float lod) const in sample() argument
1010 return m_view.sample(sampler, s, t, r, lod); in sample()
1013 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, … in sampleOffset() argument
1015 return m_view.sampleOffset(sampler, s, t, r, lod, offset); in sampleOffset()
1033 …Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) cons…
1034 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, …
1035 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q…
1036 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, fl…
1066 Vec4 sample (const Sampler& sampler, float s, float t, float r, float q, float lod) const;
1067 …Vec4 sampleOffset (const Sampler& sampler, float s, float t, float r, float q, float lod, c…
1068 …float sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float q,…
1069 …float sampleCompareOffset (const Sampler& sampler, float ref, float s, float t, float r, flo…
1081 inline Vec4 TextureCubeArray::sample (const Sampler& sampler, float s, float t, float r, float q, f… in sample() argument
1083 return m_view.sample(sampler, s, t, r, q, lod); in sample()
1086 inline Vec4 TextureCubeArray::sampleOffset (const Sampler& sampler, float s, float t, float r, floa… in sampleOffset() argument
1088 return m_view.sampleOffset(sampler, s, t, r, q, lod, offset); in sampleOffset()
1091 inline float TextureCubeArray::sampleCompare (const Sampler& sampler, float ref, float s, float t, … in sampleCompare() argument
1093 return m_view.sampleCompare(sampler, ref, s, t, r, q, lod); in sampleCompare()
1096 inline float TextureCubeArray::sampleCompareOffset (const Sampler& sampler, float ref, float s, flo… in sampleCompareOffset() argument
1098 return m_view.sampleCompareOffset(sampler, ref, s, t, r, q, lod, offset); in sampleCompareOffset()