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Lines Matching refs:m_gl

9 	glw::GLsync returnValue = m_gl.createSyncFromCLeventARB(param0, param1, param2);
19 m_gl.blendBarrierKHR();
26 m_gl.cullFace(param0);
33 m_gl.frontFace(param0);
40 m_gl.hint(param0, param1);
47 m_gl.lineWidth(param0);
54 m_gl.pointSize(param0);
61 m_gl.polygonMode(param0, param1);
68 m_gl.scissor(param0, param1, param2, param3);
75 m_gl.texParameterf(param0, param1, param2);
82 m_gl.texParameterfv(param0, param1, param2);
89 m_gl.texParameteri(param0, param1, param2);
96 m_gl.texParameteriv(param0, param1, param2);
103 m_gl.texImage1D(param0, param1, param2, param3, param4, param5, param6, param7);
110 m_gl.texImage2D(param0, param1, param2, param3, param4, param5, param6, param7, param8);
117 m_gl.drawBuffer(param0);
124 m_gl.clear(param0);
131 m_gl.clearColor(param0, param1, param2, param3);
138 m_gl.clearStencil(param0);
145 m_gl.clearDepth(param0);
152 m_gl.stencilMask(param0);
159 m_gl.colorMask(param0, param1, param2, param3);
166 m_gl.depthMask(param0);
173 m_gl.disable(param0);
180 m_gl.enable(param0);
187 m_gl.finish();
194 m_gl.flush();
201 m_gl.blendFunc(param0, param1);
208 m_gl.logicOp(param0);
215 m_gl.stencilFunc(param0, param1, param2);
222 m_gl.stencilOp(param0, param1, param2);
229 m_gl.depthFunc(param0);
236 m_gl.pixelStoref(param0, param1);
243 m_gl.pixelStorei(param0, param1);
250 m_gl.readBuffer(param0);
257 m_gl.readPixels(param0, param1, param2, param3, param4, param5, param6);
264 m_gl.getBooleanv(param0, param1);
271 m_gl.getDoublev(param0, param1);
278 glw::GLenum returnValue = m_gl.getError();
288 m_gl.getFloatv(param0, param1);
295 m_gl.getIntegerv(param0, param1);
302 const glw::GLubyte* returnValue = m_gl.getString(param0);
312 m_gl.getTexImage(param0, param1, param2, param3, param4);
319 m_gl.getTexParameterfv(param0, param1, param2);
326 m_gl.getTexParameteriv(param0, param1, param2);
333 m_gl.getTexLevelParameterfv(param0, param1, param2, param3);
340 m_gl.getTexLevelParameteriv(param0, param1, param2, param3);
347 glw::GLboolean returnValue = m_gl.isEnabled(param0);
357 m_gl.depthRange(param0, param1);
364 m_gl.viewport(param0, param1, param2, param3);
371 m_gl.drawArrays(param0, param1, param2);
378 m_gl.drawElements(param0, param1, param2, param3);
385 m_gl.getPointerv(param0, param1);
392 m_gl.polygonOffset(param0, param1);
399 m_gl.copyTexImage1D(param0, param1, param2, param3, param4, param5, param6);
406 m_gl.copyTexImage2D(param0, param1, param2, param3, param4, param5, param6, param7);
413 m_gl.copyTexSubImage1D(param0, param1, param2, param3, param4, param5);
420 m_gl.copyTexSubImage2D(param0, param1, param2, param3, param4, param5, param6, param7);
427 m_gl.texSubImage1D(param0, param1, param2, param3, param4, param5, param6);
434 m_gl.texSubImage2D(param0, param1, param2, param3, param4, param5, param6, param7, param8);
441 m_gl.bindTexture(param0, param1);
448 m_gl.deleteTextures(param0, param1);
455 m_gl.genTextures(param0, param1);
466 glw::GLboolean returnValue = m_gl.isTexture(param0);
476 m_gl.blendColor(param0, param1, param2, param3);
483 m_gl.blendEquation(param0);
490 m_gl.drawRangeElements(param0, param1, param2, param3, param4, param5);
497 m_gl.texImage3D(param0, param1, param2, param3, param4, param5, param6, param7, param8, param9);
504m_gl.texSubImage3D(param0, param1, param2, param3, param4, param5, param6, param7, param8, param9,…
511 m_gl.copyTexSubImage3D(param0, param1, param2, param3, param4, param5, param6, param7, param8);
518 m_gl.activeTexture(param0);
525 m_gl.sampleCoverage(param0, param1);
532 m_gl.compressedTexImage3D(param0, param1, param2, param3, param4, param5, param6, param7, param8);
539 m_gl.compressedTexImage2D(param0, param1, param2, param3, param4, param5, param6, param7);
546 m_gl.compressedTexImage1D(param0, param1, param2, param3, param4, param5, param6);
553m_gl.compressedTexSubImage3D(param0, param1, param2, param3, param4, param5, param6, param7, param…
560m_gl.compressedTexSubImage2D(param0, param1, param2, param3, param4, param5, param6, param7, param…
567 m_gl.compressedTexSubImage1D(param0, param1, param2, param3, param4, param5, param6);
574 m_gl.getCompressedTexImage(param0, param1, param2);
581 m_gl.blendFuncSeparate(param0, param1, param2, param3);
588 m_gl.multiDrawArrays(param0, param1, param2, param3);
595 m_gl.multiDrawElements(param0, param1, param2, param3, param4);
602 m_gl.pointParameterf(param0, param1);
609 m_gl.pointParameterfv(param0, param1);
616 m_gl.pointParameteri(param0, param1);
623 m_gl.pointParameteriv(param0, param1);
630 m_gl.genQueries(param0, param1);
641 m_gl.deleteQueries(param0, param1);
648 glw::GLboolean returnValue = m_gl.isQuery(param0);
658 m_gl.beginQuery(param0, param1);
665 m_gl.endQuery(param0);
672 m_gl.getQueryiv(param0, param1, param2);
683 m_gl.getQueryObjectiv(param0, param1, param2);
694 m_gl.getQueryObjectuiv(param0, param1, param2);
705 m_gl.bindBuffer(param0, param1);
712 m_gl.deleteBuffers(param0, param1);
719 m_gl.genBuffers(param0, param1);
730 glw::GLboolean returnValue = m_gl.isBuffer(param0);
740 m_gl.bufferData(param0, param1, param2, param3);
747 m_gl.bufferSubData(param0, param1, param2, param3);
754 m_gl.getBufferSubData(param0, param1, param2, param3);
761 glw::GLvoid* returnValue = m_gl.mapBuffer(param0, param1);
771 glw::GLboolean returnValue = m_gl.unmapBuffer(param0);
781 m_gl.getBufferParameteriv(param0, param1, param2);
788 m_gl.getBufferPointerv(param0, param1, param2);
795 m_gl.blendEquationSeparate(param0, param1);
802 m_gl.drawBuffers(param0, param1);
809 m_gl.stencilOpSeparate(param0, param1, param2, param3);
816 m_gl.stencilFuncSeparate(param0, param1, param2, param3);
823 m_gl.stencilMaskSeparate(param0, param1);
830 m_gl.attachShader(param0, param1);
837 m_gl.bindAttribLocation(param0, param1, param2);
844 m_gl.compileShader(param0);
851 glw::GLuint returnValue = m_gl.createProgram();
861 glw::GLuint returnValue = m_gl.createShader(param0);
871 m_gl.deleteProgram(param0);
878 m_gl.deleteShader(param0);
885 m_gl.detachShader(param0, param1);
892 m_gl.disableVertexAttribArray(param0);
899 m_gl.enableVertexAttribArray(param0);
906 m_gl.getActiveAttrib(param0, param1, param2, param3, param4, param5, param6);
913 m_gl.getActiveUniform(param0, param1, param2, param3, param4, param5, param6);
927 m_gl.getAttachedShaders(param0, param1, param2, param3);
934 glw::GLint returnValue = m_gl.getAttribLocation(param0, param1);
944 m_gl.getProgramiv(param0, param1, param2);
955 m_gl.getProgramInfoLog(param0, param1, param2, param3);
962 m_gl.getShaderiv(param0, param1, param2);
973 m_gl.getShaderInfoLog(param0, param1, param2, param3);
980 m_gl.getShaderSource(param0, param1, param2, param3);
987 glw::GLint returnValue = m_gl.getUniformLocation(param0, param1);
997 m_gl.getUniformfv(param0, param1, param2);
1004 m_gl.getUniformiv(param0, param1, param2);
1011 m_gl.getVertexAttribdv(param0, param1, param2);
1018 m_gl.getVertexAttribfv(param0, param1, param2);
1029 m_gl.getVertexAttribiv(param0, param1, param2);
1040 m_gl.getVertexAttribPointerv(param0, param1, param2);
1047 glw::GLboolean returnValue = m_gl.isProgram(param0);
1057 glw::GLboolean returnValue = m_gl.isShader(param0);
1067 m_gl.linkProgram(param0);
1074 m_gl.shaderSource(param0, param1, param2, param3);
1081 m_gl.useProgram(param0);
1088 m_gl.uniform1f(param0, param1);
1095 m_gl.uniform2f(param0, param1, param2);
1102 m_gl.uniform3f(param0, param1, param2, param3);
1109 m_gl.uniform4f(param0, param1, param2, param3, param4);
1116 m_gl.uniform1i(param0, param1);
1123 m_gl.uniform2i(param0, param1, param2);
1130 m_gl.uniform3i(param0, param1, param2, param3);
1137 m_gl.uniform4i(param0, param1, param2, param3, param4);
1144 m_gl.uniform1fv(param0, param1, param2);
1151 m_gl.uniform2fv(param0, param1, param2);
1158 m_gl.uniform3fv(param0, param1, param2);
1165 m_gl.uniform4fv(param0, param1, param2);
1172 m_gl.uniform1iv(param0, param1, param2);
1179 m_gl.uniform2iv(param0, param1, param2);
1186 m_gl.uniform3iv(param0, param1, param2);
1193 m_gl.uniform4iv(param0, param1, param2);
1200 m_gl.uniformMatrix2fv(param0, param1, param2, param3);
1207 m_gl.uniformMatrix3fv(param0, param1, param2, param3);
1214 m_gl.uniformMatrix4fv(param0, param1, param2, param3);
1221 m_gl.validateProgram(param0);
1228 m_gl.vertexAttrib1d(param0, param1);
1235 m_gl.vertexAttrib1dv(param0, param1);
1242 m_gl.vertexAttrib1f(param0, param1);
1249 m_gl.vertexAttrib1fv(param0, param1);
1256 m_gl.vertexAttrib1s(param0, param1);
1263 m_gl.vertexAttrib1sv(param0, param1);
1270 m_gl.vertexAttrib2d(param0, param1, param2);
1277 m_gl.vertexAttrib2dv(param0, param1);
1284 m_gl.vertexAttrib2f(param0, param1, param2);
1291 m_gl.vertexAttrib2fv(param0, param1);
1298 m_gl.vertexAttrib2s(param0, param1, param2);
1305 m_gl.vertexAttrib2sv(param0, param1);
1312 m_gl.vertexAttrib3d(param0, param1, param2, param3);
1319 m_gl.vertexAttrib3dv(param0, param1);
1326 m_gl.vertexAttrib3f(param0, param1, param2, param3);
1333 m_gl.vertexAttrib3fv(param0, param1);
1340 m_gl.vertexAttrib3s(param0, param1, param2, param3);
1347 m_gl.vertexAttrib3sv(param0, param1);
1354 m_gl.vertexAttrib4Nbv(param0, param1);
1361 m_gl.vertexAttrib4Niv(param0, param1);
1368 m_gl.vertexAttrib4Nsv(param0, param1);
1375 m_gl.vertexAttrib4Nub(param0, param1, param2, param3, param4);
1382 m_gl.vertexAttrib4Nubv(param0, param1);
1389 m_gl.vertexAttrib4Nuiv(param0, param1);
1396 m_gl.vertexAttrib4Nusv(param0, param1);
1403 m_gl.vertexAttrib4bv(param0, param1);
1410 m_gl.vertexAttrib4d(param0, param1, param2, param3, param4);
1417 m_gl.vertexAttrib4dv(param0, param1);
1424 m_gl.vertexAttrib4f(param0, param1, param2, param3, param4);
1431 m_gl.vertexAttrib4fv(param0, param1);
1438 m_gl.vertexAttrib4iv(param0, param1);
1445 m_gl.vertexAttrib4s(param0, param1, param2, param3, param4);
1452 m_gl.vertexAttrib4sv(param0, param1);
1459 m_gl.vertexAttrib4ubv(param0, param1);
1466 m_gl.vertexAttrib4uiv(param0, param1);
1473 m_gl.vertexAttrib4usv(param0, param1);
1480 m_gl.vertexAttribPointer(param0, param1, param2, param3, param4, param5);
1487 m_gl.uniformMatrix2x3fv(param0, param1, param2, param3);
1494 m_gl.uniformMatrix3x2fv(param0, param1, param2, param3);
1501 m_gl.uniformMatrix2x4fv(param0, param1, param2, param3);
1508 m_gl.uniformMatrix4x2fv(param0, param1, param2, param3);
1515 m_gl.uniformMatrix3x4fv(param0, param1, param2, param3);
1522 m_gl.uniformMatrix4x3fv(param0, param1, param2, param3);
1529 m_gl.colorMaski(param0, param1, param2, param3, param4);
1536 m_gl.getBooleani_v(param0, param1, param2);
1543 m_gl.getIntegeri_v(param0, param1, param2);
1550 m_gl.enablei(param0, param1);
1557 m_gl.disablei(param0, param1);
1564 glw::GLboolean returnValue = m_gl.isEnabledi(param0, param1);
1574 m_gl.beginTransformFeedback(param0);
1581 m_gl.endTransformFeedback();
1588 m_gl.bindBufferRange(param0, param1, param2, param3, param4);
1595 m_gl.bindBufferBase(param0, param1, param2);
1602 m_gl.transformFeedbackVaryings(param0, param1, param2, param3);
1609 m_gl.getTransformFeedbackVarying(param0, param1, param2, param3, param4, param5, param6);
1616 m_gl.clampColor(param0, param1);
1623 m_gl.beginConditionalRender(param0, param1);
1630 m_gl.endConditionalRender();
1637 m_gl.vertexAttribIPointer(param0, param1, param2, param3, param4);
1644 m_gl.getVertexAttribIiv(param0, param1, param2);
1655 m_gl.getVertexAttribIuiv(param0, param1, param2);
1662 m_gl.vertexAttribI1i(param0, param1);
1669 m_gl.vertexAttribI2i(param0, param1, param2);
1676 m_gl.vertexAttribI3i(param0, param1, param2, param3);
1683 m_gl.vertexAttribI4i(param0, param1, param2, param3, param4);
1690 m_gl.vertexAttribI1ui(param0, param1);
1697 m_gl.vertexAttribI2ui(param0, param1, param2);
1704 m_gl.vertexAttribI3ui(param0, param1, param2, param3);
1711 m_gl.vertexAttribI4ui(param0, param1, param2, param3, param4);
1718 m_gl.vertexAttribI1iv(param0, param1);
1725 m_gl.vertexAttribI2iv(param0, param1);
1732 m_gl.vertexAttribI3iv(param0, param1);
1739 m_gl.vertexAttribI4iv(param0, param1);
1746 m_gl.vertexAttribI1uiv(param0, param1);
1753 m_gl.vertexAttribI2uiv(param0, param1);
1760 m_gl.vertexAttribI3uiv(param0, param1);
1767 m_gl.vertexAttribI4uiv(param0, param1);
1774 m_gl.vertexAttribI4bv(param0, param1);
1781 m_gl.vertexAttribI4sv(param0, param1);
1788 m_gl.vertexAttribI4ubv(param0, param1);
1795 m_gl.vertexAttribI4usv(param0, param1);
1802 m_gl.getUniformuiv(param0, param1, param2);
1809 m_gl.bindFragDataLocation(param0, param1, param2);
1816 glw::GLint returnValue = m_gl.getFragDataLocation(param0, param1);
1826 m_gl.uniform1ui(param0, param1);
1833 m_gl.uniform2ui(param0, param1, param2);
1840 m_gl.uniform3ui(param0, param1, param2, param3);
1847 m_gl.uniform4ui(param0, param1, param2, param3, param4);
1854 m_gl.uniform1uiv(param0, param1, param2);
1861 m_gl.uniform2uiv(param0, param1, param2);
1868 m_gl.uniform3uiv(param0, param1, param2);
1875 m_gl.uniform4uiv(param0, param1, param2);
1882 m_gl.texParameterIiv(param0, param1, param2);
1889 m_gl.texParameterIuiv(param0, param1, param2);
1896 m_gl.getTexParameterIiv(param0, param1, param2);
1903 m_gl.getTexParameterIuiv(param0, param1, param2);
1910 m_gl.clearBufferiv(param0, param1, param2);
1917 m_gl.clearBufferuiv(param0, param1, param2);
1924 m_gl.clearBufferfv(param0, param1, param2);
1931 m_gl.clearBufferfi(param0, param1, param2, param3);
1938 const glw::GLubyte* returnValue = m_gl.getStringi(param0, param1);
1948 glw::GLboolean returnValue = m_gl.isRenderbuffer(param0);
1958 m_gl.bindRenderbuffer(param0, param1);
1965 m_gl.deleteRenderbuffers(param0, param1);
1972 m_gl.genRenderbuffers(param0, param1);
1983 m_gl.renderbufferStorage(param0, param1, param2, param3);
1990 m_gl.getRenderbufferParameteriv(param0, param1, param2);
1997 glw::GLboolean returnValue = m_gl.isFramebuffer(param0);
2007 m_gl.bindFramebuffer(param0, param1);
2014 m_gl.deleteFramebuffers(param0, param1);
2021 m_gl.genFramebuffers(param0, param1);
2032 glw::GLenum returnValue = m_gl.checkFramebufferStatus(param0);
2042 m_gl.framebufferTexture1D(param0, param1, param2, param3, param4);
2049 m_gl.framebufferTexture2D(param0, param1, param2, param3, param4);
2056 m_gl.framebufferTexture3D(param0, param1, param2, param3, param4, param5);
2063 m_gl.framebufferRenderbuffer(param0, param1, param2, param3);
2070 m_gl.getFramebufferAttachmentParameteriv(param0, param1, param2, param3);
2081 m_gl.generateMipmap(param0);
2088m_gl.blitFramebuffer(param0, param1, param2, param3, param4, param5, param6, param7, param8, param…
2095 m_gl.renderbufferStorageMultisample(param0, param1, param2, param3, param4);
2102 m_gl.framebufferTextureLayer(param0, param1, param2, param3, param4);
2109 glw::GLvoid* returnValue = m_gl.mapBufferRange(param0, param1, param2, param3);
2119 m_gl.flushMappedBufferRange(param0, param1, param2);
2126 m_gl.bindVertexArray(param0);
2133 m_gl.deleteVertexArrays(param0, param1);
2140 m_gl.genVertexArrays(param0, param1);
2151 glw::GLboolean returnValue = m_gl.isVertexArray(param0);
2161 m_gl.texBuffer(param0, param1, param2);
2168 m_gl.primitiveRestartIndex(param0);
2175 m_gl.copyBufferSubData(param0, param1, param2, param3, param4);
2182 m_gl.drawArraysInstanced(param0, param1, param2, param3);
2189 m_gl.drawElementsInstanced(param0, param1, param2, param3, param4);
2196 m_gl.getUniformIndices(param0, param1, param2, param3);
2207 m_gl.getActiveUniformsiv(param0, param1, param2, param3, param4);
2218 m_gl.getActiveUniformName(param0, param1, param2, param3, param4);
2225 glw::GLuint returnValue = m_gl.getUniformBlockIndex(param0, param1);
2235 m_gl.getActiveUniformBlockiv(param0, param1, param2, param3);
2242 m_gl.getActiveUniformBlockName(param0, param1, param2, param3, param4);
2249 m_gl.uniformBlockBinding(param0, param1, param2);
2256 m_gl.getInteger64i_v(param0, param1, param2);
2263 m_gl.getBufferParameteri64v(param0, param1, param2);
2270 m_gl.framebufferTexture(param0, param1, param2, param3);
2277 m_gl.drawElementsBaseVertex(param0, param1, param2, param3, param4);
2284 m_gl.drawRangeElementsBaseVertex(param0, param1, param2, param3, param4, param5, param6);
2291 m_gl.drawElementsInstancedBaseVertex(param0, param1, param2, param3, param4, param5);
2298 m_gl.multiDrawElementsBaseVertex(param0, param1, param2, param3, param4, param5);
2305 m_gl.provokingVertex(param0);
2312 glw::GLsync returnValue = m_gl.fenceSync(param0, param1);
2322 glw::GLboolean returnValue = m_gl.isSync(param0);
2332 m_gl.deleteSync(param0);
2339 glw::GLenum returnValue = m_gl.clientWaitSync(param0, param1, param2);
2349 m_gl.waitSync(param0, param1, param2);
2356 m_gl.getInteger64v(param0, param1);
2363 m_gl.getSynciv(param0, param1, param2, param3, param4);
2370 m_gl.texImage2DMultisample(param0, param1, param2, param3, param4, param5);
2377 m_gl.texImage3DMultisample(param0, param1, param2, param3, param4, param5, param6);
2384 m_gl.getMultisamplefv(param0, param1, param2);
2395 m_gl.sampleMaski(param0, param1);
2402 m_gl.vertexAttribDivisor(param0, param1);
2409 m_gl.bindFragDataLocationIndexed(param0, param1, param2, param3);
2416 glw::GLint returnValue = m_gl.getFragDataIndex(param0, param1);
2426 m_gl.genSamplers(param0, param1);
2433 m_gl.deleteSamplers(param0, param1);
2440 glw::GLboolean returnValue = m_gl.isSampler(param0);
2450 m_gl.bindSampler(param0, param1);
2457 m_gl.samplerParameteri(param0, param1, param2);
2464 m_gl.samplerParameteriv(param0, param1, param2);
2471 m_gl.samplerParameterf(param0, param1, param2);
2478 m_gl.samplerParameterfv(param0, param1, param2);
2485 m_gl.samplerParameterIiv(param0, param1, param2);
2492 m_gl.samplerParameterIuiv(param0, param1, param2);
2499 m_gl.getSamplerParameteriv(param0, param1, param2);
2506 m_gl.getSamplerParameterIiv(param0, param1, param2);
2513 m_gl.getSamplerParameterfv(param0, param1, param2);
2520 m_gl.getSamplerParameterIuiv(param0, param1, param2);
2527 m_gl.queryCounter(param0, param1);
2534 m_gl.getQueryObjecti64v(param0, param1, param2);
2545 m_gl.getQueryObjectui64v(param0, param1, param2);
2556 m_gl.vertexAttribP1ui(param0, param1, param2, param3);
2563 m_gl.vertexAttribP1uiv(param0, param1, param2, param3);
2570 m_gl.vertexAttribP2ui(param0, param1, param2, param3);
2577 m_gl.vertexAttribP2uiv(param0, param1, param2, param3);
2584 m_gl.vertexAttribP3ui(param0, param1, param2, param3);
2591 m_gl.vertexAttribP3uiv(param0, param1, param2, param3);
2598 m_gl.vertexAttribP4ui(param0, param1, param2, param3);
2605 m_gl.vertexAttribP4uiv(param0, param1, param2, param3);
2612 m_gl.blendEquationi(param0, param1);
2619 m_gl.blendEquationSeparatei(param0, param1, param2);
2626 m_gl.blendFunci(param0, param1, param2);
2633 m_gl.blendFuncSeparatei(param0, param1, param2, param3, param4);
2640 m_gl.drawArraysIndirect(param0, param1);
2647 m_gl.drawElementsIndirect(param0, param1, param2);
2654 m_gl.uniform1d(param0, param1);
2661 m_gl.uniform2d(param0, param1, param2);
2668 m_gl.uniform3d(param0, param1, param2, param3);
2675 m_gl.uniform4d(param0, param1, param2, param3, param4);
2682 m_gl.uniform1dv(param0, param1, param2);
2689 m_gl.uniform2dv(param0, param1, param2);
2696 m_gl.uniform3dv(param0, param1, param2);
2703 m_gl.uniform4dv(param0, param1, param2);
2710 m_gl.uniformMatrix2dv(param0, param1, param2, param3);
2717 m_gl.uniformMatrix3dv(param0, param1, param2, param3);
2724 m_gl.uniformMatrix4dv(param0, param1, param2, param3);
2731 m_gl.uniformMatrix2x3dv(param0, param1, param2, param3);
2738 m_gl.uniformMatrix2x4dv(param0, param1, param2, param3);
2745 m_gl.uniformMatrix3x2dv(param0, param1, param2, param3);
2752 m_gl.uniformMatrix3x4dv(param0, param1, param2, param3);
2759 m_gl.uniformMatrix4x2dv(param0, param1, param2, param3);
2766 m_gl.uniformMatrix4x3dv(param0, param1, param2, param3);
2773 m_gl.getUniformdv(param0, param1, param2);
2780 m_gl.minSampleShading(param0);
2787 glw::GLint returnValue = m_gl.getSubroutineUniformLocation(param0, param1, param2);
2797 glw::GLuint returnValue = m_gl.getSubroutineIndex(param0, param1, param2);
2807 m_gl.getActiveSubroutineUniformiv(param0, param1, param2, param3, param4);
2814 m_gl.getActiveSubroutineUniformName(param0, param1, param2, param3, param4, param5);
2821 m_gl.getActiveSubroutineName(param0, param1, param2, param3, param4, param5);
2828 m_gl.uniformSubroutinesuiv(param0, param1, param2);
2835 m_gl.getUniformSubroutineuiv(param0, param1, param2);
2842 m_gl.getProgramStageiv(param0, param1, param2, param3);
2849 m_gl.patchParameteri(param0, param1);
2856 m_gl.patchParameterfv(param0, param1);
2863 m_gl.bindTransformFeedback(param0, param1);
2870 m_gl.deleteTransformFeedbacks(param0, param1);
2877 m_gl.genTransformFeedbacks(param0, param1);
2888 glw::GLboolean returnValue = m_gl.isTransformFeedback(param0);
2898 m_gl.pauseTransformFeedback();
2905 m_gl.resumeTransformFeedback();
2912 m_gl.drawTransformFeedback(param0, param1);
2919 m_gl.drawTransformFeedbackStream(param0, param1, param2);
2926 m_gl.beginQueryIndexed(param0, param1, param2);
2933 m_gl.endQueryIndexed(param0, param1);
2940 m_gl.getQueryIndexediv(param0, param1, param2, param3);
2947 m_gl.releaseShaderCompiler();
2954 m_gl.shaderBinary(param0, param1, param2, param3, param4);
2961 m_gl.getShaderPrecisionFormat(param0, param1, param2, param3);
2968 m_gl.depthRangef(param0, param1);
2975 m_gl.clearDepthf(param0);
2982 m_gl.getProgramBinary(param0, param1, param2, param3, param4);
2989 m_gl.programBinary(param0, param1, param2, param3);
2996 m_gl.programParameteri(param0, param1, param2);
3003 m_gl.useProgramStages(param0, param1, param2);
3010 m_gl.activeShaderProgram(param0, param1);
3017 glw::GLuint returnValue = m_gl.createShaderProgramv(param0, param1, param2);
3027 m_gl.bindProgramPipeline(param0);
3034 m_gl.deleteProgramPipelines(param0, param1);
3041 m_gl.genProgramPipelines(param0, param1);
3048 glw::GLboolean returnValue = m_gl.isProgramPipeline(param0);
3058 m_gl.getProgramPipelineiv(param0, param1, param2);
3069 m_gl.programUniform1i(param0, param1, param2);
3076 m_gl.programUniform1iv(param0, param1, param2, param3);
3083 m_gl.programUniform1f(param0, param1, param2);
3090 m_gl.programUniform1fv(param0, param1, param2, param3);
3097 m_gl.programUniform1d(param0, param1, param2);
3104 m_gl.programUniform1dv(param0, param1, param2, param3);
3111 m_gl.programUniform1ui(param0, param1, param2);
3118 m_gl.programUniform1uiv(param0, param1, param2, param3);
3125 m_gl.programUniform2i(param0, param1, param2, param3);
3132 m_gl.programUniform2iv(param0, param1, param2, param3);
3139 m_gl.programUniform2f(param0, param1, param2, param3);
3146 m_gl.programUniform2fv(param0, param1, param2, param3);
3153 m_gl.programUniform2d(param0, param1, param2, param3);
3160 m_gl.programUniform2dv(param0, param1, param2, param3);
3167 m_gl.programUniform2ui(param0, param1, param2, param3);
3174 m_gl.programUniform2uiv(param0, param1, param2, param3);
3181 m_gl.programUniform3i(param0, param1, param2, param3, param4);
3188 m_gl.programUniform3iv(param0, param1, param2, param3);
3195 m_gl.programUniform3f(param0, param1, param2, param3, param4);
3202 m_gl.programUniform3fv(param0, param1, param2, param3);
3209 m_gl.programUniform3d(param0, param1, param2, param3, param4);
3216 m_gl.programUniform3dv(param0, param1, param2, param3);
3223 m_gl.programUniform3ui(param0, param1, param2, param3, param4);
3230 m_gl.programUniform3uiv(param0, param1, param2, param3);
3237 m_gl.programUniform4i(param0, param1, param2, param3, param4, param5);
3244 m_gl.programUniform4iv(param0, param1, param2, param3);
3251 m_gl.programUniform4f(param0, param1, param2, param3, param4, param5);
3258 m_gl.programUniform4fv(param0, param1, param2, param3);
3265 m_gl.programUniform4d(param0, param1, param2, param3, param4, param5);
3272 m_gl.programUniform4dv(param0, param1, param2, param3);
3279 m_gl.programUniform4ui(param0, param1, param2, param3, param4, param5);
3286 m_gl.programUniform4uiv(param0, param1, param2, param3);
3293 m_gl.programUniformMatrix2fv(param0, param1, param2, param3, param4);
3300 m_gl.programUniformMatrix3fv(param0, param1, param2, param3, param4);
3307 m_gl.programUniformMatrix4fv(param0, param1, param2, param3, param4);
3314 m_gl.programUniformMatrix2dv(param0, param1, param2, param3, param4);
3321 m_gl.programUniformMatrix3dv(param0, param1, param2, param3, param4);
3328 m_gl.programUniformMatrix4dv(param0, param1, param2, param3, param4);
3335 m_gl.programUniformMatrix2x3fv(param0, param1, param2, param3, param4);
3342 m_gl.programUniformMatrix3x2fv(param0, param1, param2, param3, param4);
3349 m_gl.programUniformMatrix2x4fv(param0, param1, param2, param3, param4);
3356 m_gl.programUniformMatrix4x2fv(param0, param1, param2, param3, param4);
3363 m_gl.programUniformMatrix3x4fv(param0, param1, param2, param3, param4);
3370 m_gl.programUniformMatrix4x3fv(param0, param1, param2, param3, param4);
3377 m_gl.programUniformMatrix2x3dv(param0, param1, param2, param3, param4);
3384 m_gl.programUniformMatrix3x2dv(param0, param1, param2, param3, param4);
3391 m_gl.programUniformMatrix2x4dv(param0, param1, param2, param3, param4);
3398 m_gl.programUniformMatrix4x2dv(param0, param1, param2, param3, param4);
3405 m_gl.programUniformMatrix3x4dv(param0, param1, param2, param3, param4);
3412 m_gl.programUniformMatrix4x3dv(param0, param1, param2, param3, param4);
3419 m_gl.validateProgramPipeline(param0);
3426 m_gl.getProgramPipelineInfoLog(param0, param1, param2, param3);
3433 m_gl.vertexAttribL1d(param0, param1);
3440 m_gl.vertexAttribL2d(param0, param1, param2);
3447 m_gl.vertexAttribL3d(param0, param1, param2, param3);
3454 m_gl.vertexAttribL4d(param0, param1, param2, param3, param4);
3461 m_gl.vertexAttribL1dv(param0, param1);
3468 m_gl.vertexAttribL2dv(param0, param1);
3475 m_gl.vertexAttribL3dv(param0, param1);
3482 m_gl.vertexAttribL4dv(param0, param1);
3489 m_gl.vertexAttribLPointer(param0, param1, param2, param3, param4);
3496 m_gl.getVertexAttribLdv(param0, param1, param2);
3503 m_gl.viewportArrayv(param0, param1, param2);
3510 m_gl.viewportIndexedf(param0, param1, param2, param3, param4);
3517 m_gl.viewportIndexedfv(param0, param1);
3524 m_gl.scissorArrayv(param0, param1, param2);
3531 m_gl.scissorIndexed(param0, param1, param2, param3, param4);
3538 m_gl.scissorIndexedv(param0, param1);
3545 m_gl.depthRangeArrayv(param0, param1, param2);
3552 m_gl.depthRangeIndexed(param0, param1, param2);
3559 m_gl.getFloati_v(param0, param1, param2);
3566 m_gl.getDoublei_v(param0, param1, param2);
3573 m_gl.drawArraysInstancedBaseInstance(param0, param1, param2, param3, param4);
3580 m_gl.drawElementsInstancedBaseInstance(param0, param1, param2, param3, param4, param5);
3587m_gl.drawElementsInstancedBaseVertexBaseInstance(param0, param1, param2, param3, param4, param5, p…
3594 m_gl.drawTransformFeedbackInstanced(param0, param1, param2);
3601 m_gl.drawTransformFeedbackStreamInstanced(param0, param1, param2, param3);
3608 m_gl.getInternalformativ(param0, param1, param2, param3, param4);
3619 m_gl.getActiveAtomicCounterBufferiv(param0, param1, param2, param3);
3626 m_gl.bindImageTexture(param0, param1, param2, param3, param4, param5, param6);
3633 m_gl.memoryBarrier(param0);
3640 m_gl.texStorage1D(param0, param1, param2, param3);
3647 m_gl.texStorage2D(param0, param1, param2, param3, param4);
3654 m_gl.texStorage3D(param0, param1, param2, param3, param4, param5);
3661 m_gl.clearBufferData(param0, param1, param2, param3, param4);
3668 m_gl.clearBufferSubData(param0, param1, param2, param3, param4, param5, param6);
3675 m_gl.dispatchCompute(param0, param1, param2);
3682 m_gl.dispatchComputeIndirect(param0);
3689m_gl.copyImageSubData(param0, param1, param2, param3, param4, param5, param6, param7, param8, para…
3696 m_gl.debugMessageControl(param0, param1, param2, param3, param4, param5);
3703 m_gl.debugMessageInsert(param0, param1, param2, param3, param4, param5);
3710 m_gl.debugMessageCallback(param0, param1);
3717 …glw::GLuint returnValue = m_gl.getDebugMessageLog(param0, param1, param2, param3, param4, param5, …
3727 m_gl.pushDebugGroup(param0, param1, param2, param3);
3734 m_gl.popDebugGroup();
3741 m_gl.objectLabel(param0, param1, param2, param3);
3748 m_gl.getObjectLabel(param0, param1, param2, param3, param4);
3755 m_gl.objectPtrLabel(param0, param1, param2);
3762 m_gl.getObjectPtrLabel(param0, param1, param2, param3);
3769 m_gl.framebufferParameteri(param0, param1, param2);
3776 m_gl.getFramebufferParameteriv(param0, param1, param2);
3783 m_gl.getInternalformati64v(param0, param1, param2, param3, param4);
3790 m_gl.invalidateTexSubImage(param0, param1, param2, param3, param4, param5, param6, param7);
3797 m_gl.invalidateTexImage(param0, param1);
3804 m_gl.invalidateBufferSubData(param0, param1, param2);
3811 m_gl.invalidateBufferData(param0);
3818 m_gl.invalidateFramebuffer(param0, param1, param2);
3825 m_gl.invalidateSubFramebuffer(param0, param1, param2, param3, param4, param5, param6);
3832 m_gl.multiDrawArraysIndirect(param0, param1, param2, param3);
3839 m_gl.multiDrawElementsIndirect(param0, param1, param2, param3, param4);
3846 m_gl.getProgramInterfaceiv(param0, param1, param2, param3);
3853 glw::GLuint returnValue = m_gl.getProgramResourceIndex(param0, param1, param2);
3863 m_gl.getProgramResourceName(param0, param1, param2, param3, param4, param5);
3870 m_gl.getProgramResourceiv(param0, param1, param2, param3, param4, param5, param6, param7);
3877 glw::GLint returnValue = m_gl.getProgramResourceLocation(param0, param1, param2);
3887 glw::GLint returnValue = m_gl.getProgramResourceLocationIndex(param0, param1, param2);
3897 m_gl.shaderStorageBlockBinding(param0, param1, param2);
3904 m_gl.texBufferRange(param0, param1, param2, param3, param4);
3911 m_gl.texStorage2DMultisample(param0, param1, param2, param3, param4, param5);
3918 m_gl.texStorage3DMultisample(param0, param1, param2, param3, param4, param5, param6);
3925 m_gl.textureView(param0, param1, param2, param3, param4, param5, param6, param7);
3932 m_gl.bindVertexBuffer(param0, param1, param2, param3);
3939 m_gl.vertexAttribFormat(param0, param1, param2, param3, param4);
3946 m_gl.vertexAttribIFormat(param0, param1, param2, param3);
3953 m_gl.vertexAttribLFormat(param0, param1, param2, param3);
3960 m_gl.vertexAttribBinding(param0, param1);
3967 m_gl.vertexBindingDivisor(param0, param1);
3974 m_gl.bufferStorage(param0, param1, param2, param3);
3981 m_gl.clearTexImage(param0, param1, param2, param3, param4);
3988m_gl.clearTexSubImage(param0, param1, param2, param3, param4, param5, param6, param7, param8, para…
3995 m_gl.bindBuffersBase(param0, param1, param2, param3);
4002 m_gl.bindBuffersRange(param0, param1, param2, param3, param4, param5);
4009 m_gl.bindTextures(param0, param1, param2);
4016 m_gl.bindSamplers(param0, param1, param2);
4023 m_gl.bindImageTextures(param0, param1, param2);
4030 m_gl.bindVertexBuffers(param0, param1, param2, param3, param4);