Lines Matching refs:UNSIGNED_INT32
60 case TextureFormat::UNSIGNED_INT32: in getTransferFormat()
103 case TextureFormat::UNSIGNED_INT32: type = GL_UNSIGNED_INT; break; in getTransferFormat()
150 case FMT_CASE(RGBA, UNSIGNED_INT32): return GL_RGBA32UI; in getInternalFormat()
168 case FMT_CASE(RGB, UNSIGNED_INT32): return GL_RGB32UI; in getInternalFormat()
183 case FMT_CASE(RG, UNSIGNED_INT32): return GL_RG32UI; in getInternalFormat()
196 case FMT_CASE(R, UNSIGNED_INT32): return GL_R32UI; in getInternalFormat()
209 case FMT_CASE(D, UNSIGNED_INT32): return GL_DEPTH_COMPONENT32; in getInternalFormat()
288 …L_UNSIGNED_INT: return normalized ? TextureFormat::UNORM_INT32 : TextureFormat::UNSIGNED_INT32; in mapGLChannelType()
363 case GL_RGBA32UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
381 case GL_RGB32UI: return TextureFormat(TextureFormat::RGB, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
396 case GL_RG32UI: return TextureFormat(TextureFormat::RG, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
409 case GL_R32UI: return TextureFormat(TextureFormat::R, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()
422 case GL_DEPTH_COMPONENT32: return TextureFormat(TextureFormat::D, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat()