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Lines Matching refs:shaderFrag

526 		GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);  in test()  local
529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
532 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
535 glCompileShader(shaderFrag); in test()
539 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
542 glDeleteShader(shaderFrag); in test()
761 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
764 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
767 glCompileShader(shaderFrag); in test()
771 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
775 glAttachShader(shaderProg, shaderFrag); in test()
782 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE); in test()
789 glDeleteShader(shaderFrag); in test()
794 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_TRUE); in test()
976 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
979 glShaderSource(shaderFrag, 1, &brokenShader, DE_NULL); in test()
982 glCompileShader(shaderFrag); in test()
987 glAttachShader(program, shaderFrag); in test()
1025 glDeleteShader(shaderFrag); in test()
1044 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1047 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
1050 glCompileShader(shaderFrag); in test()
1055 glAttachShader(program, shaderFrag); in test()
1060 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1067 glDeleteShader(shaderFrag); in test()
1075 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1078 glShaderSource(shaderFrag, 1, &brokenShader, DE_NULL); in test()
1081 glCompileShader(shaderFrag); in test()
1086 glAttachShader(program, shaderFrag); in test()
1091 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
1098 glDeleteShader(shaderFrag); in test()
1118 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1121 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
1124 glCompileShader(shaderFrag); in test()
1137 glAttachShader(program, shaderFrag); in test()
1154 if (!((shaders[0] == shaderVert && shaders[1] == shaderFrag) || in test()
1155 (shaders[0] == shaderFrag && shaders[1] == shaderVert))) in test()
1157 …<< TestLog::Message << "// ERROR: Expected {" << shaderVert << ", " << shaderFrag << "}; got {" <<… in test()
1187 glDeleteShader(shaderFrag); in test()
1221 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1224 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
1227 glCompileShader(shaderFrag); in test()
1232 glAttachShader(program, shaderFrag); in test()
1297 glDeleteShader(shaderFrag); in test()
1352 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1356 glAttachShader(program, shaderFrag); in test()
1378 glShaderSource(shaderFrag, 1, &fragmentSourceCStr, DE_NULL); in test()
1383 glCompileShader(shaderFrag); in test()
1403 glDeleteShader(shaderFrag); in test()
1435 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1438 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
1441 glCompileShader(shaderFrag); in test()
1446 glAttachShader(program, shaderFrag); in test()
1494 glDeleteShader(shaderFrag); in test()