Lines Matching refs:curInvalidGroup
2861 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
2865 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
2867 …curInvalidGroup->addChild(new InvalidShaderCompilerLightCase(context, caseName.c_str(), "", caseID… in addShaderCompilationPerformanceCases()
2923 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
2927 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
2929 …curInvalidGroup->addChild(new InvalidShaderCompilerTextureCase(context, caseName.c_str(), "", case… in addShaderCompilationPerformanceCases()
2998 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
3002 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
3009 …curInvalidGroup->addChild(new InvalidShaderCompilerLoopCase(context, invalidCaseName.c_str(), "", … in addShaderCompilationPerformanceCases()
3051 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
3055 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
3057 …curInvalidGroup->addChild(new InvalidShaderCompilerOperCase(context, caseName.c_str(), "", caseID+… in addShaderCompilationPerformanceCases()
3091 …TestCaseGroup* curInvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVA… in addShaderCompilationPerformanceCases() local
3095 DE_ASSERT(curInvalidGroup != DE_NULL); in addShaderCompilationPerformanceCases()
3097 …curInvalidGroup->addChild(new InvalidShaderCompilerMandelbrotCase(context, caseName.c_str(), "", c… in addShaderCompilationPerformanceCases()