Lines Matching refs:sglr
140 …Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, deUint32 f…
156 sglr::Context& m_context;
191 static bool isExtensionSupported (sglr::Context& context, const char* name) in isExtensionSupported()
205 static bool isAnyExtensionSupported (sglr::Context& context, const std::vector<std::string>& requir… in isAnyExtensionSupported()
236 static void checkColorFormatSupport (sglr::Context& context, deUint32 sizedFormat) in checkColorFormatSupport()
249 Framebuffer::Framebuffer (sglr::Context& context, const FboConfig& config, int width, int height, d… in Framebuffer()
375 static void createMetaballsTex2D (sglr::Context& context, deUint32 name, GLenum format, GLenum data… in createMetaballsTex2D()
387 static void createQuadsTex2D (sglr::Context& context, deUint32 name, GLenum format, GLenum dataType… in createQuadsTex2D()
406 virtual void render (sglr::Context& fboContext, Surface& dst) = DE_NULL;
447 …sglr::GLContext context(renderCtx, log, sglr::GLCONTEXT_LOG_CALLS, tcu::IVec4(x, y, width, height)… in iterate()
470 …sglr::ReferenceContextBuffers buffers (tcu::PixelFormat(8,8,8,renderTarget.getPixelFormat().alphaB… in iterate()
471 …sglr::ReferenceContext context (sglr::ReferenceContextLimits(renderCtx), buffers.getColorbuffer(… in iterate()
519 void render (sglr::Context& context, Surface& dst);
527 void StencilClearsTest::render (sglr::Context& context, Surface& dst) in render()
579 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
585 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
596 sglr::drawQuad(context, texFromFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
610 void render (sglr::Context& context, Surface& dst);
618 void SharedColorbufferTest::render (sglr::Context& context, Surface& dst) in render()
685 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
693 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
698 sglr::drawQuad(context, texShaderID, Vec3(0.5f, 0.5f, 0.5f), Vec3(1.0f, 1.0f, 0.5f)); in render()
715 sglr::drawQuad(context, flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
727 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
740 void render (sglr::Context& context, Surface& dst);
748 void SharedColorbufferClearsTest::render (sglr::Context& context, Surface& dst) in render()
830 sglr::drawQuad(context, shaderID, Vec3(-0.9f, -0.9f, 0.0f), Vec3(0.9f, 0.9f, 0.0f)); in render()
844 void render (sglr::Context& context, Surface& dst);
857 void SharedDepthStencilTest::render (sglr::Context& context, Surface& dst) in render()
919 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
934 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, -1.0f), Vec3(1.0f, 1.0f, 1.0f)); in render()
945 sglr::drawQuad(context, flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
955 sglr::drawQuad(context, texShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f)); in render()
957 sglr::drawQuad(context, texShaderID, Vec3(0.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
975 void render (sglr::Context& context, Surface& dst);
983 void TexSubImageAfterRenderTest::render (sglr::Context& context, Surface& dst)
985 using sglr::TexturedQuadOp;
1030 void render (sglr::Context& context, Surface& dst);
1038 void TexSubImageBetweenRenderTest::render (sglr::Context& context, Surface& dst)
1040 using sglr::TexturedQuadOp;
1041 using sglr::BlendTextureOp;
1101 void render (sglr::Context& context, Surface& dst);
1109 void ResizeTest::render (sglr::Context& context, Surface& dst) in render()
1154 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1162 sglr::drawQuad(context, texFromFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1212 sglr::drawQuad(context, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
1215 sglr::drawQuad(context, texToFboShaderID, Vec3(0.0f, 0.0f, -1.0f), Vec3(+1.0f, +1.0f, 1.0f)); in render()
1229 sglr::drawQuad(context, flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(+1.0f, +1.0f, 0.0f)); in render()
1238 sglr::drawQuad(context, texFromFboShaderID, Vec3(-0.5f, -0.5f, 0.0f), Vec3(0.5f, 0.5f, 0.0f)); in render()
1251 void render (sglr::Context& context, Surface& dst);
1265 void RecreateBuffersTest::render (sglr::Context& ctx, Surface& dst) in render()
1309 sglr::drawQuad(ctx, texToFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1408 sglr::drawQuad(ctx, flatShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()
1420 sglr::drawQuad(ctx, texToFboShaderID, Vec3(-1.0f, -1.0f, 1.0f), Vec3(1.0f, 1.0f, -1.0f)); in render()
1434 sglr::drawQuad(ctx, texFromFboShaderID, Vec3(-1.0f, -1.0f, 0.0f), Vec3(1.0f, 1.0f, 0.0f)); in render()