Lines Matching refs:textures
789 GLuint textures[2]; in init()
790 glGenTextures (2, &textures[0]); in init()
791 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
793 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init()
806 glDeleteTextures(2, &textures[0]); in init()
810 GLuint textures[2]; in init()
811 glGenTextures (2, &textures[0]); in init()
812 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
814 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init()
832 glDeleteTextures(2, &textures[0]); in init()
1385 deUint32 textures[2]; in init()
1386 glGenTextures (2, &textures[0]); in init()
1387 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
1389 glBindTexture (GL_TEXTURE_2D, textures[1]); in init()
1406 glDeleteTextures(2, &textures[0]); in init()
1410 deUint32 textures[2]; in init()
1411 glGenTextures (2, &textures[0]); in init()
1412 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
1414 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init()
1433 glDeleteTextures(2, &textures[0]); in init()
1801 deUint32 textures[2]; in init()
1802 glGenTextures (2, &textures[0]); in init()
1803 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
1805 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init()
1822 glDeleteTextures(2, &textures[0]); in init()
1826 deUint32 textures[2]; in init()
1827 glGenTextures (2, &textures[0]); in init()
1828 glBindTexture (GL_TEXTURE_2D, textures[0]); in init()
1830 glBindTexture (GL_TEXTURE_CUBE_MAP, textures[1]); in init()
1849 glDeleteTextures(2, &textures[0]); in init()
2177 deUint32 textures[2]; in init()
2178 glGenTextures (2, &textures[0]); in init()
2179 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2181 glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in init()
2192 glDeleteTextures (2, &textures[0]); in init()
2196 deUint32 textures[2]; in init()
2197 glGenTextures (2, &textures[0]); in init()
2198 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2200 glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in init()
2217 glDeleteTextures (2, &textures[0]); in init()
2221 deUint32 textures[2]; in init()
2222 glGenTextures (2, &textures[0]); in init()
2223 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2225 glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in init()
2248 glDeleteTextures (2, &textures[0]); in init()
2350 deUint32 textures[2]; in init()
2351 glGenTextures (2, &textures[0]); in init()
2352 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2354 glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in init()
2365 glDeleteTextures(2, &textures[0]); in init()
2372 deUint32 textures[2]; in init()
2373 glGenTextures (2, &textures[0]); in init()
2374 glBindTexture (GL_TEXTURE_3D, textures[0]); in init()
2376 glBindTexture (GL_TEXTURE_2D_ARRAY, textures[1]); in init()
2390 glDeleteTextures(2, &textures[0]); in init()