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Lines Matching refs:swizzle

102 void evalArrayCoordsVec2		(ShaderEvalContext& c) { c.color.xy()	= 1.875f * c.coords.swizzle(0,1); }  in evalArrayCoordsVec2()
103 void evalArrayCoordsVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.coords.swizzle(0,1,2)… in evalArrayCoordsVec3()
118 void evalArrayUniformVec2 (ShaderEvalContext& c) { c.color.xy() = 1.875f * c.constCoords.swizzle(0… in evalArrayUniformVec2()
119 void evalArrayUniformVec3 (ShaderEvalContext& c) { c.color.xyz() = 1.875f * c.constCoords.swizzle(… in evalArrayUniformVec3()
190 arr[0] = constCoords.swizzle(0,1); in setupUniforms()
191 arr[1] = constCoords.swizzle(0,1) * 0.5f; in setupUniforms()
192 arr[2] = constCoords.swizzle(0,1) * 0.25f; in setupUniforms()
193 arr[3] = constCoords.swizzle(0,1) * 0.125f; in setupUniforms()
199 arr[0] = constCoords.swizzle(0,1,2); in setupUniforms()
200 arr[1] = constCoords.swizzle(0,1,2) * 0.5f; in setupUniforms()
201 arr[2] = constCoords.swizzle(0,1,2) * 0.25f; in setupUniforms()
202 arr[3] = constCoords.swizzle(0,1,2) * 0.125f; in setupUniforms()
208 arr[0] = constCoords.swizzle(0,1,2,3); in setupUniforms()
209 arr[1] = constCoords.swizzle(0,1,2,3) * 0.5f; in setupUniforms()
210 arr[2] = constCoords.swizzle(0,1,2,3) * 0.25f; in setupUniforms()
211 arr[3] = constCoords.swizzle(0,1,2,3) * 0.125f; in setupUniforms()
770 …iptMat2 (ShaderEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coords.swizzle(1,2… in evalSubscriptMat2()
771 …Mat2x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,… in evalSubscriptMat2x3()
772 …riptMat2x4 (ShaderEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coords.swizzle(1… in evalSubscriptMat2x4()
774 …rEvalContext& c) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coords.swizzle(1,2) + 0.25f*c.coo… in evalSubscriptMat3x2()
775 …alContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.c… in evalSubscriptMat3()
776 …rEvalContext& c) { c.color = c.coords.swizzle(0,1,2,3) + 0.5f*c.coords.swizzle(1,2,3,0) + 0.25f*c… in evalSubscriptMat3x4()
778 …) { c.color.xy() = c.coords.swizzle(0,1) + 0.5f*c.coords.swizzle(1,2) + 0.25f*c.coords.swizzle(2,3… in evalSubscriptMat4x2()
779 …c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.coords.swizzle(1,2,3) + 0.25f*c.coords.swizzle(2,… in evalSubscriptMat4x3()
780 …{ c.color = c.coords + 0.5f*c.coords.swizzle(1,2,3,0) + 0.25f*c.coords.swizzle(2,3,0,1) + 0.125f*… in evalSubscriptMat4()