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Lines Matching refs:shaderFrag

692 		GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER);  in test()  local
695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
698 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
701 glCompileShader(shaderFrag); in test()
705 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
708 glDeleteShader(shaderFrag); in test()
923 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
926 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
929 glCompileShader(shaderFrag); in test()
933 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
937 glAttachShader(shaderProg, shaderFrag); in test()
944 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_FALSE); in test()
951 glDeleteShader(shaderFrag); in test()
956 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_DELETE_STATUS, GL_TRUE); in test()
1202 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1205 glShaderSource(shaderFrag, 1, &brokenShader, DE_NULL); in test()
1208 glCompileShader(shaderFrag); in test()
1213 glAttachShader(program, shaderFrag); in test()
1251 glDeleteShader(shaderFrag); in test()
1270 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1273 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
1276 glCompileShader(shaderFrag); in test()
1281 glAttachShader(program, shaderFrag); in test()
1286 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1293 glDeleteShader(shaderFrag); in test()
1301 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1304 glShaderSource(shaderFrag, 1, &brokenShader, DE_NULL); in test()
1307 glCompileShader(shaderFrag); in test()
1312 glAttachShader(program, shaderFrag); in test()
1317 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
1324 glDeleteShader(shaderFrag); in test()
1344 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1347 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
1350 glCompileShader(shaderFrag); in test()
1363 glAttachShader(program, shaderFrag); in test()
1380 if (!((shaders[0] == shaderVert && shaders[1] == shaderFrag) || in test()
1381 (shaders[0] == shaderFrag && shaders[1] == shaderVert))) in test()
1383 …<< TestLog::Message << "// ERROR: Expected {" << shaderVert << ", " << shaderFrag << "}; got {" <<… in test()
1413 glDeleteShader(shaderFrag); in test()
1449 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1452 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
1455 glCompileShader(shaderFrag); in test()
1460 glAttachShader(program, shaderFrag); in test()
1531 glDeleteShader(shaderFrag); in test()
1610 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1614 glAttachShader(program, shaderFrag); in test()
1638 glShaderSource(shaderFrag, 1, &fragmentSourceCStr, DE_NULL); in test()
1643 glCompileShader(shaderFrag); in test()
1661 glDeleteShader(shaderFrag); in test()
1697 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1700 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
1703 glCompileShader(shaderFrag); in test()
1708 glAttachShader(program, shaderFrag); in test()
1713 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1823 glDeleteShader(shaderFrag); in test()
1842 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1845 glShaderSource(shaderFrag, 1, &commonTestFragSource, DE_NULL); in test()
1848 glCompileShader(shaderFrag); in test()
1853 glAttachShader(program, shaderFrag); in test()
1876 glDeleteShader(shaderFrag); in test()
1911 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
1917 glShaderSource(shaderFrag, 1, &transformFeedbackTestFragSource, DE_NULL); in test()
1920 glCompileShader(shaderFrag); in test()
1923 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1926 glAttachShader(shaderProg, shaderFrag); in test()
1994 glDeleteShader(shaderFrag); in test()
2029 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
2032 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
2035 glCompileShader(shaderFrag); in test()
2040 glAttachShader(program, shaderFrag); in test()
2088 glDeleteShader(shaderFrag); in test()
2932 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
2935 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
2938 glCompileShader(shaderFrag); in test()
2943 glAttachShader(program, shaderFrag); in test()
2968 glDeleteShader(shaderFrag); in test()
3003 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
3006 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3009 glCompileShader(shaderFrag); in test()
3014 glAttachShader(program, shaderFrag); in test()
3039 glDeleteShader(shaderFrag); in test()
3074 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
3077 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3080 glCompileShader(shaderFrag); in test()
3085 glAttachShader(program, shaderFrag); in test()
3110 glDeleteShader(shaderFrag); in test()
3146 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
3149 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3152 glCompileShader(shaderFrag); in test()
3157 glAttachShader(program, shaderFrag); in test()
3202 glDeleteShader(shaderFrag); in test()
3234 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
3237 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3240 glCompileShader(shaderFrag); in test()
3245 glAttachShader(program, shaderFrag); in test()
3258 glDeleteShader(shaderFrag); in test()
3297 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
3300 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3303 glCompileShader(shaderFrag); in test()
3308 glAttachShader(program, shaderFrag); in test()
3370 glDeleteShader(shaderFrag); in test()
3404 GLuint shaderFrag = glCreateShader(GL_FRAGMENT_SHADER); in test() local
3407 glShaderSource(shaderFrag, 1, &testFragSource, DE_NULL); in test()
3410 glCompileShader(shaderFrag); in test()
3415 glAttachShader(program, shaderFrag); in test()
3452 glDeleteShader(shaderFrag); in test()