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Lines Matching refs:numValues

186 		const int		numValues		= (int)product(m_workGroupSize);  in iterate()  local
195 const int minInt = -de::min(numValues/2, maxInt); in iterate()
196 vector<float> values (numValues*scalarSize); in iterate()
205 if (scalarSize == 1) gl.uniform1fv(location, numValues, &values[0]); in iterate()
206 else if (scalarSize == 2) gl.uniform2fv(location, numValues, &values[0]); in iterate()
207 else if (scalarSize == 3) gl.uniform3fv(location, numValues, &values[0]); in iterate()
208 else if (scalarSize == 4) gl.uniform4fv(location, numValues, &values[0]); in iterate()
214 const int minInt = -de::min(numValues/2, maxInt); in iterate()
215 vector<int> values (numValues*scalarSize); in iterate()
224 if (scalarSize == 1) gl.uniform1iv(location, numValues, &values[0]); in iterate()
225 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate()
226 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]); in iterate()
227 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]); in iterate()
233 vector<deUint32> values (numValues*scalarSize); in iterate()
242 if (scalarSize == 1) gl.uniform1uiv(location, numValues, &values[0]); in iterate()
243 else if (scalarSize == 2) gl.uniform2uiv(location, numValues, &values[0]); in iterate()
244 else if (scalarSize == 3) gl.uniform3uiv(location, numValues, &values[0]); in iterate()
245 else if (scalarSize == 4) gl.uniform4uiv(location, numValues, &values[0]); in iterate()
251 vector<int> values (numValues*scalarSize); in iterate()
260 if (scalarSize == 1) gl.uniform1iv(location, numValues, &values[0]); in iterate()
261 else if (scalarSize == 2) gl.uniform2iv(location, numValues, &values[0]); in iterate()
262 else if (scalarSize == 3) gl.uniform3iv(location, numValues, &values[0]); in iterate()
263 else if (scalarSize == 4) gl.uniform4iv(location, numValues, &values[0]); in iterate()
269 const int minInt = -de::min(numValues/2, maxInt); in iterate()
270 vector<float> values (numValues*scalarSize); in iterate()
281 case TYPE_FLOAT_MAT2: gl.uniformMatrix2fv (location, numValues, DE_FALSE, &values[0]); break; in iterate()
282 … case TYPE_FLOAT_MAT2X3: gl.uniformMatrix2x3fv(location, numValues, DE_FALSE, &values[0]); break; in iterate()
283 … case TYPE_FLOAT_MAT2X4: gl.uniformMatrix2x4fv(location, numValues, DE_FALSE, &values[0]); break; in iterate()
284 … case TYPE_FLOAT_MAT3X2: gl.uniformMatrix3x2fv(location, numValues, DE_FALSE, &values[0]); break; in iterate()
285 case TYPE_FLOAT_MAT3: gl.uniformMatrix3fv (location, numValues, DE_FALSE, &values[0]); break; in iterate()
286 … case TYPE_FLOAT_MAT3X4: gl.uniformMatrix3x4fv(location, numValues, DE_FALSE, &values[0]); break; in iterate()
287 … case TYPE_FLOAT_MAT4X2: gl.uniformMatrix4x2fv(location, numValues, DE_FALSE, &values[0]); break; in iterate()
288 … case TYPE_FLOAT_MAT4X3: gl.uniformMatrix4x3fv(location, numValues, DE_FALSE, &values[0]); break; in iterate()
289 case TYPE_FLOAT_MAT4: gl.uniformMatrix4fv (location, numValues, DE_FALSE, &values[0]); break; in iterate()
315 const deUint32 numValues = product(m_workGroupSize); in iterate() local
324 for (deUint32 ndx = 0; ndx < numValues; ndx++) in iterate()
342 …m_testCtx.getLog() << TestLog::Message << (numValues-numFailed) << " / " << numValues << " values … in iterate()