Lines Matching refs:getRandom
680 inline T getRandom (deRandom& rnd, T min, T max);
683 inline GLValue::Float getRandom (deRandom& rnd, GLValue::Float min, GLValue::Float max) in getRandom() function
692 inline GLValue::Double getRandom (deRandom& rnd, GLValue::Double min, GLValue::Double max) in getRandom() function
701 inline GLValue::Short getRandom (deRandom& rnd, GLValue::Short min, GLValue::Short max) in getRandom() function
710 inline GLValue::Ushort getRandom (deRandom& rnd, GLValue::Ushort min, GLValue::Ushort max) in getRandom() function
719 inline GLValue::Byte getRandom (deRandom& rnd, GLValue::Byte min, GLValue::Byte max) in getRandom() function
728 inline GLValue::Ubyte getRandom (deRandom& rnd, GLValue::Ubyte min, GLValue::Ubyte max) in getRandom() function
737 inline GLValue::Fixed getRandom (deRandom& rnd, GLValue::Fixed min, GLValue::Fixed max) in getRandom() function
746 inline GLValue::Half getRandom (deRandom& rnd, GLValue::Half min, GLValue::Half max) in getRandom() function
758 inline GLValue::Int getRandom (deRandom& rnd, GLValue::Int min, GLValue::Int max) in getRandom() function
767 inline GLValue::Uint getRandom (deRandom& rnd, GLValue::Uint min, GLValue::Uint max) in getRandom() function
1567 alignmentSafeAssignment<float>(data, getRandom<GLValue::Float>(rnd, min.fl, max.fl)); in setData()
1573 alignmentSafeAssignment<deInt16>(data, getRandom<GLValue::Short>(rnd, min.s, max.s)); in setData()
1579 alignmentSafeAssignment<deUint16>(data, getRandom<GLValue::Ushort>(rnd, min.us, max.us)); in setData()
1585 alignmentSafeAssignment<deInt8>(data, getRandom<GLValue::Byte>(rnd, min.b, max.b)); in setData()
1591 alignmentSafeAssignment<deUint8>(data, getRandom<GLValue::Ubyte>(rnd, min.ub, max.ub)); in setData()
1597 alignmentSafeAssignment<deInt32>(data, getRandom<GLValue::Fixed>(rnd, min.fi, max.fi)); in setData()
1603 alignmentSafeAssignment<deInt32>(data, getRandom<GLValue::Int>(rnd, min.i, max.i)); in setData()
1609 alignmentSafeAssignment<deUint32>(data, getRandom<GLValue::Uint>(rnd, min.ui, max.ui)); in setData()
1615 alignmentSafeAssignment<deFloat16>(data, getRandom<GLValue::Half>(rnd, min.h, max.h).getValue()); in setData()
1690 components[componentNdx] = getRandom<GLType>(rnd, min, max); in createBasicArray()
1696 components[componentNdx] = getRandom<GLType>(rnd, min, max); in createBasicArray()
1797 deUint32 ndx = getRandom(rnd, GLValue::Uint::create(min), GLValue::Uint::create(max)).getValue(); in createIndices()