Lines Matching refs:normalized
51 m << v0.normalized(), in geometry()
52 (v0.cross(v1)).normalized(), in geometry()
53 (v0.cross(v1).cross(v0)).normalized(); in geometry()
70 VERIFY_IS_APPROX(v0, AngleAxisx(a, v0.normalized()) * v0); in geometry()
73 m = AngleAxisx(a, v0.normalized()).toRotationMatrix().adjoint(); in geometry()
74 VERIFY_IS_APPROX(Matrix3::Identity(), m * AngleAxisx(a, v0.normalized())); in geometry()
75 VERIFY_IS_APPROX(Matrix3::Identity(), AngleAxisx(a, v0.normalized()) * m); in geometry()
77 q1 = AngleAxisx(a, v0.normalized()); in geometry()
78 q2 = AngleAxisx(a, v1.normalized()); in geometry()
115 VERIFY_IS_APPROX(v2.normalized(),(q2.setFromTwoVectors(v1,v2)*v1).normalized()); in geometry()
116 VERIFY_IS_APPROX(v2.normalized(),(q2.setFromTwoVectors(v1,v2)*v1).normalized()); in geometry()
123 VERIFY_IS_APPROX(AngleAxisx(a,v1.normalized()).toRotationMatrix(), in geometry()
124 Quaternionx(AngleAxisx(a,v1.normalized())).toRotationMatrix()); in geometry()
137 q1 = AngleAxisx(a, v0.normalized()); in geometry()
193 Vector3 v3 = Vector3::Random().normalized(); in geometry()