Lines Matching refs:OBJ
6 # RUN: FileCheck %s -check-prefix=CHECK-OBJ-ALL -check-prefix=CHECK-OBJ-O32
13 # RUN: FileCheck %s -check-prefix=CHECK-OBJ-ALL -check-prefix=CHECK-OBJ-N32
20 # RUN: FileCheck %s -check-prefix=CHECK-OBJ-ALL -check-prefix=CHECK-OBJ-N64
25 # CHECK-OBJ-ALL: Section {
26 # CHECK-OBJ-ALL: Index: 5
27 # CHECK-OBJ-ALL: Name: .MIPS.abiflags ({{[0-9]+}})
28 # CHECK-OBJ-ALL: Type: (0x7000002A)
29 # CHECK-OBJ-ALL: Flags [ (0x2)
30 # CHECK-OBJ-ALL: SHF_ALLOC (0x2)
31 # CHECK-OBJ-ALL: ]
32 # CHECK-OBJ-ALL: Address: 0x0
33 # CHECK-OBJ-ALL: Offset: 0x{{[0-9A-F]+}}
34 # CHECK-OBJ-ALL: Size: 24
35 # CHECK-OBJ-ALL: Link: 0
36 # CHECK-OBJ-ALL: Info: 0
37 # CHECK-OBJ-ALL: AddressAlignment: 8
38 # CHECK-OBJ-ALL: EntrySize: 0
39 # CHECK-OBJ-ALL: Relocations [
40 # CHECK-OBJ-ALL: ]
41 # CHECK-OBJ-ALL: SectionData (
42 # CHECK-OBJ-O32: 0000: 00002001 01020006 00000000 00000000 |.. .............|
43 # CHECK-OBJ-O32: 0010: 00000001 00000000 |........|
44 # CHECK-OBJ-N32: 0000: 00004001 02020001 00000000 00000000 |..@.............|
45 # CHECK-OBJ-N32: 0010: 00000001 00000000 |........|
46 # CHECK-OBJ-N64: 0000: 00004001 02020001 00000000 00000000 |..@.............|
47 # CHECK-OBJ-N64: 0010: 00000001 00000000 |........|
48 # CHECK-OBJ-ALL: )
49 # CHECK-OBJ-ALL: }